Towards the Development of a Computer-based Game for Phonemic Awareness
In this paper, we discuss some of the results of a participatory design workshop used to elicit design guidelines for an education game for phonemic awareness intended for use by disadvantaged students. Using a grounded theory approach, we analyze facilitators’ observations from the workshop and rel...
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Archīum Ateneo
2018
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ph-ateneo-arc.discs-faculty-pubs-10422020-04-02T05:48:51Z Towards the Development of a Computer-based Game for Phonemic Awareness Bringula, Rex Rodrigo, Ma. Mercedes T Ocumpaugh, Jaclyn L Poraysa-Pomsta, Kaska Olatunji, Ibukun Luckin, Rose In this paper, we discuss some of the results of a participatory design workshop used to elicit design guidelines for an education game for phonemic awareness intended for use by disadvantaged students. Using a grounded theory approach, we analyze facilitators’ observations from the workshop and related findings to well-established game design guidelines. We were able to align facilitators’ observations with these guidelines in order to prescribe ways to support student participation, mitigate student disengagement, support various team roles and dynamics, and accommodate a variety of game play strategies. 2018-01-01T08:00:00Z text https://archium.ateneo.edu/discs-faculty-pubs/43 http://icce2018.ateneo.edu/wp-content/uploads/2018/12/C6-03.pdf Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo Game design guidelines participatory design phonemic awareness Philippines rhymes Computer Sciences |
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Game design guidelines participatory design phonemic awareness Philippines rhymes Computer Sciences Bringula, Rex Rodrigo, Ma. Mercedes T Ocumpaugh, Jaclyn L Poraysa-Pomsta, Kaska Olatunji, Ibukun Luckin, Rose Towards the Development of a Computer-based Game for Phonemic Awareness |
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In this paper, we discuss some of the results of a participatory design workshop used to elicit design guidelines for an education game for phonemic awareness intended for use by disadvantaged students. Using a grounded theory approach, we analyze facilitators’ observations from the workshop and related findings to well-established game design guidelines. We were able to align facilitators’ observations with these guidelines in order to prescribe ways to support student participation, mitigate student disengagement, support various team roles and dynamics, and accommodate a variety of game play strategies. |
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text |
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Bringula, Rex Rodrigo, Ma. Mercedes T Ocumpaugh, Jaclyn L Poraysa-Pomsta, Kaska Olatunji, Ibukun Luckin, Rose |
author_facet |
Bringula, Rex Rodrigo, Ma. Mercedes T Ocumpaugh, Jaclyn L Poraysa-Pomsta, Kaska Olatunji, Ibukun Luckin, Rose |
author_sort |
Bringula, Rex |
title |
Towards the Development of a Computer-based Game for Phonemic Awareness |
title_short |
Towards the Development of a Computer-based Game for Phonemic Awareness |
title_full |
Towards the Development of a Computer-based Game for Phonemic Awareness |
title_fullStr |
Towards the Development of a Computer-based Game for Phonemic Awareness |
title_full_unstemmed |
Towards the Development of a Computer-based Game for Phonemic Awareness |
title_sort |
towards the development of a computer-based game for phonemic awareness |
publisher |
Archīum Ateneo |
publishDate |
2018 |
url |
https://archium.ateneo.edu/discs-faculty-pubs/43 http://icce2018.ateneo.edu/wp-content/uploads/2018/12/C6-03.pdf |
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