Towards the Development of a Computer-based Game for Phonemic Awareness

In this paper, we discuss some of the results of a participatory design workshop used to elicit design guidelines for an education game for phonemic awareness intended for use by disadvantaged students. Using a grounded theory approach, we analyze facilitators’ observations from the workshop and rel...

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Main Authors: Bringula, Rex, Rodrigo, Ma. Mercedes T, Ocumpaugh, Jaclyn L, Poraysa-Pomsta, Kaska, Olatunji, Ibukun, Luckin, Rose
Format: text
Published: Archīum Ateneo 2018
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Online Access:https://archium.ateneo.edu/discs-faculty-pubs/43
http://icce2018.ateneo.edu/wp-content/uploads/2018/12/C6-03.pdf
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Institution: Ateneo De Manila University
id ph-ateneo-arc.discs-faculty-pubs-1042
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spelling ph-ateneo-arc.discs-faculty-pubs-10422020-04-02T05:48:51Z Towards the Development of a Computer-based Game for Phonemic Awareness Bringula, Rex Rodrigo, Ma. Mercedes T Ocumpaugh, Jaclyn L Poraysa-Pomsta, Kaska Olatunji, Ibukun Luckin, Rose In this paper, we discuss some of the results of a participatory design workshop used to elicit design guidelines for an education game for phonemic awareness intended for use by disadvantaged students. Using a grounded theory approach, we analyze facilitators’ observations from the workshop and related findings to well-established game design guidelines. We were able to align facilitators’ observations with these guidelines in order to prescribe ways to support student participation, mitigate student disengagement, support various team roles and dynamics, and accommodate a variety of game play strategies. 2018-01-01T08:00:00Z text https://archium.ateneo.edu/discs-faculty-pubs/43 http://icce2018.ateneo.edu/wp-content/uploads/2018/12/C6-03.pdf Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo Game design guidelines participatory design phonemic awareness Philippines rhymes Computer Sciences
institution Ateneo De Manila University
building Ateneo De Manila University Library
country Philippines
collection archium.Ateneo Institutional Repository
topic Game design guidelines
participatory design phonemic awareness
Philippines
rhymes
Computer Sciences
spellingShingle Game design guidelines
participatory design phonemic awareness
Philippines
rhymes
Computer Sciences
Bringula, Rex
Rodrigo, Ma. Mercedes T
Ocumpaugh, Jaclyn L
Poraysa-Pomsta, Kaska
Olatunji, Ibukun
Luckin, Rose
Towards the Development of a Computer-based Game for Phonemic Awareness
description In this paper, we discuss some of the results of a participatory design workshop used to elicit design guidelines for an education game for phonemic awareness intended for use by disadvantaged students. Using a grounded theory approach, we analyze facilitators’ observations from the workshop and related findings to well-established game design guidelines. We were able to align facilitators’ observations with these guidelines in order to prescribe ways to support student participation, mitigate student disengagement, support various team roles and dynamics, and accommodate a variety of game play strategies.
format text
author Bringula, Rex
Rodrigo, Ma. Mercedes T
Ocumpaugh, Jaclyn L
Poraysa-Pomsta, Kaska
Olatunji, Ibukun
Luckin, Rose
author_facet Bringula, Rex
Rodrigo, Ma. Mercedes T
Ocumpaugh, Jaclyn L
Poraysa-Pomsta, Kaska
Olatunji, Ibukun
Luckin, Rose
author_sort Bringula, Rex
title Towards the Development of a Computer-based Game for Phonemic Awareness
title_short Towards the Development of a Computer-based Game for Phonemic Awareness
title_full Towards the Development of a Computer-based Game for Phonemic Awareness
title_fullStr Towards the Development of a Computer-based Game for Phonemic Awareness
title_full_unstemmed Towards the Development of a Computer-based Game for Phonemic Awareness
title_sort towards the development of a computer-based game for phonemic awareness
publisher Archīum Ateneo
publishDate 2018
url https://archium.ateneo.edu/discs-faculty-pubs/43
http://icce2018.ateneo.edu/wp-content/uploads/2018/12/C6-03.pdf
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