Better to be frustrated than bored: The incidence, persistence, and impact of learners’ cognitive–affective states during interactions with three different computer-based learning environments
We study the incidence (rate of occurrence), persistence (rate of reoccurrence immediately after occurrence), and impact (effect on behavior) of students’ cognitive–affective states during their use of three different computer-based learning environments. Students’ cognitive–affective states are stu...
Saved in:
Main Authors: | , , |
---|---|
Format: | text |
Published: |
Archīum Ateneo
2010
|
Subjects: | |
Online Access: | https://archium.ateneo.edu/discs-faculty-pubs/92 https://www.sciencedirect.com/science/article/abs/pii/S1071581909001797 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Ateneo De Manila University |
id |
ph-ateneo-arc.discs-faculty-pubs-1091 |
---|---|
record_format |
eprints |
spelling |
ph-ateneo-arc.discs-faculty-pubs-10912020-06-23T06:30:08Z Better to be frustrated than bored: The incidence, persistence, and impact of learners’ cognitive–affective states during interactions with three different computer-based learning environments Baker, Ryan S D'Mello, Sidney K Rodrigo, Ma. Mercedes T We study the incidence (rate of occurrence), persistence (rate of reoccurrence immediately after occurrence), and impact (effect on behavior) of students’ cognitive–affective states during their use of three different computer-based learning environments. Students’ cognitive–affective states are studied using different populations (Philippines, USA), different methods (quantitative field observation, self-report), and different types of learning environments (dialogue tutor, problem-solving game, and problem-solving-based Intelligent Tutoring System). By varying the studies along these multiple factors, we can have greater confidence that findings which generalize across studies are robust. The incidence, persistence, and impact of boredom, frustration, confusion, engaged concentration, delight, and surprise were compared. We found that boredom was very persistent across learning environments and was associated with poorer learning and problem behaviors, such as gaming the system. Despite prior hypothesis to the contrary, frustration was less persistent, less associated with poorer learning, and did not appear to be an antecedent to gaming the system. Confusion and engaged concentration were the most common states within all three learning environments. Experiences of delight and surprise were rare. These findings suggest that significant effort should be put into detecting and responding to boredom and confusion, with a particular emphasis on developing pedagogical interventions to disrupt the “vicious cycles” which occur when a student becomes bored and remains bored for long periods of time. 2010-01-01T08:00:00Z text https://archium.ateneo.edu/discs-faculty-pubs/92 https://www.sciencedirect.com/science/article/abs/pii/S1071581909001797 Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo Affect Cognitive–affective states Affective computing Affective persistence Intelligent tutoring systems Educational games Computer Sciences |
institution |
Ateneo De Manila University |
building |
Ateneo De Manila University Library |
country |
Philippines |
collection |
archium.Ateneo Institutional Repository |
topic |
Affect Cognitive–affective states Affective computing Affective persistence Intelligent tutoring systems Educational games Computer Sciences |
spellingShingle |
Affect Cognitive–affective states Affective computing Affective persistence Intelligent tutoring systems Educational games Computer Sciences Baker, Ryan S D'Mello, Sidney K Rodrigo, Ma. Mercedes T Better to be frustrated than bored: The incidence, persistence, and impact of learners’ cognitive–affective states during interactions with three different computer-based learning environments |
description |
We study the incidence (rate of occurrence), persistence (rate of reoccurrence immediately after occurrence), and impact (effect on behavior) of students’ cognitive–affective states during their use of three different computer-based learning environments. Students’ cognitive–affective states are studied using different populations (Philippines, USA), different methods (quantitative field observation, self-report), and different types of learning environments (dialogue tutor, problem-solving game, and problem-solving-based Intelligent Tutoring System). By varying the studies along these multiple factors, we can have greater confidence that findings which generalize across studies are robust. The incidence, persistence, and impact of boredom, frustration, confusion, engaged concentration, delight, and surprise were compared. We found that boredom was very persistent across learning environments and was associated with poorer learning and problem behaviors, such as gaming the system. Despite prior hypothesis to the contrary, frustration was less persistent, less associated with poorer learning, and did not appear to be an antecedent to gaming the system. Confusion and engaged concentration were the most common states within all three learning environments. Experiences of delight and surprise were rare. These findings suggest that significant effort should be put into detecting and responding to boredom and confusion, with a particular emphasis on developing pedagogical interventions to disrupt the “vicious cycles” which occur when a student becomes bored and remains bored for long periods of time. |
format |
text |
author |
Baker, Ryan S D'Mello, Sidney K Rodrigo, Ma. Mercedes T |
author_facet |
Baker, Ryan S D'Mello, Sidney K Rodrigo, Ma. Mercedes T |
author_sort |
Baker, Ryan S |
title |
Better to be frustrated than bored: The incidence, persistence, and impact of learners’ cognitive–affective states during interactions with three different computer-based learning environments |
title_short |
Better to be frustrated than bored: The incidence, persistence, and impact of learners’ cognitive–affective states during interactions with three different computer-based learning environments |
title_full |
Better to be frustrated than bored: The incidence, persistence, and impact of learners’ cognitive–affective states during interactions with three different computer-based learning environments |
title_fullStr |
Better to be frustrated than bored: The incidence, persistence, and impact of learners’ cognitive–affective states during interactions with three different computer-based learning environments |
title_full_unstemmed |
Better to be frustrated than bored: The incidence, persistence, and impact of learners’ cognitive–affective states during interactions with three different computer-based learning environments |
title_sort |
better to be frustrated than bored: the incidence, persistence, and impact of learners’ cognitive–affective states during interactions with three different computer-based learning environments |
publisher |
Archīum Ateneo |
publishDate |
2010 |
url |
https://archium.ateneo.edu/discs-faculty-pubs/92 https://www.sciencedirect.com/science/article/abs/pii/S1071581909001797 |
_version_ |
1681506668276350976 |