Exploring a Methodology for Automatically Detecting Positive or Negative Events in a Virtual Racing Game

We describe a work-in-progress that attempts to detect anxiety in drivers while exposed to a virtual racing game. The detection system is a combination of two Nintendo Wii Balance Boards, parallel video recording of in-game events and facial expressions, and the OCZ Technology's Neural Impulse...

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Main Authors: Sugay, Jessica, Dy, Thomas, Macam, Francis Jan P, Rodrigo, Ma. Mercedes T
格式: text
出版: Archīum Ateneo 2011
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在線閱讀:https://archium.ateneo.edu/discs-faculty-pubs/178
http://penoy.admu.edu.ph/~alls/wp-content/uploads/2012/03/pcjaec11_submission_10-Sugay-et-al.pdf
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機構: Ateneo De Manila University