Exploring a Methodology for Automatically Detecting Positive or Negative Events in a Virtual Racing Game
We describe a work-in-progress that attempts to detect anxiety in drivers while exposed to a virtual racing game. The detection system is a combination of two Nintendo Wii Balance Boards, parallel video recording of in-game events and facial expressions, and the OCZ Technology's Neural Impulse...
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Main Authors: | , , , |
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Format: | text |
Published: |
Archīum Ateneo
2011
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Subjects: | |
Online Access: | https://archium.ateneo.edu/discs-faculty-pubs/178 http://penoy.admu.edu.ph/~alls/wp-content/uploads/2012/03/pcjaec11_submission_10-Sugay-et-al.pdf |
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Institution: | Ateneo De Manila University |