Exploring a Methodology for Automatically Detecting Positive or Negative Events in a Virtual Racing Game
We describe a work-in-progress that attempts to detect anxiety in drivers while exposed to a virtual racing game. The detection system is a combination of two Nintendo Wii Balance Boards, parallel video recording of in-game events and facial expressions, and the OCZ Technology's Neural Impulse...
Saved in:
Main Authors: | , , , |
---|---|
格式: | text |
出版: |
Archīum Ateneo
2011
|
主題: | |
在線閱讀: | https://archium.ateneo.edu/discs-faculty-pubs/178 http://penoy.admu.edu.ph/~alls/wp-content/uploads/2012/03/pcjaec11_submission_10-Sugay-et-al.pdf |
標簽: |
添加標簽
沒有標簽, 成為第一個標記此記錄!
|
機構: | Ateneo De Manila University |