A Comparison of Learners’ Affect and Behaviors While Using an Intelligent Tutor and an Educational Game

We compared the extent to which of students exhibit certain affect states and behaviors while using an intelligent tutoring system, Aplusix, and an educational game, Math Blaster 9-11. We found that students using Math Blaster showed more boredom and less flow than the students who used Aplusix. Des...

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Bibliographic Details
Main Authors: Rodrigo, Ma. Mercedes T, Bacuyag, Karina, Cortez, Michelle, Gineta, Mary Audrey, Sanggalang, Jeff, Tan, Mike R T, Basuel, Bronson, Dulla, Godfrey, Sugay, Jessica, Trajano, Emily, Abalos, Nathaniel, Bautista, Melissa A, Rodríguez, Ramón López, Tan, Ann Katherine, Victorino, Noel, Villaflor, Kathrina Blanca V
Format: text
Published: Archīum Ateneo 2009
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Online Access:https://archium.ateneo.edu/discs-faculty-pubs/180
https://www.semanticscholar.org/paper/A-Comparison-of-Learners’-Affect-and-Behaviors-an-Rodrigo-Bacuyag/d0575ccd5c298a79b6063f4e1b6ef97a2ece7e1b
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Institution: Ateneo De Manila University