A RECIPE for Teaching the Sustainable Development Goals
Every individual is responsible for sustainable development and therefore awareness of sustainability should begin at a young age, when mindsets and habits are formed. One form which sustainability education takes is computer-based games. We describe how we used Nicholson’s Meaningful Gamification f...
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Main Authors: | , , , , , , , , , |
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Format: | text |
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Archīum Ateneo
2021
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Subjects: | |
Online Access: | https://archium.ateneo.edu/discs-faculty-pubs/235 https://icce2021.apsce.net/proceedings/volume1/ |
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Institution: | Ateneo De Manila University |
Summary: | Every individual is responsible for sustainable development and therefore awareness of sustainability should begin at a young age, when mindsets and habits are formed. One form which sustainability education takes is computer-based games. We describe how we used Nicholson’s Meaningful Gamification framework to design For People and Planet: An SDG Adventure, a narrative-based adventure game that teaches middle school children about the United Nations Sustainable Development Goals. In this paper, we describe the framework’s six elements--play, exposition, choice, information, engagement, and reflection--and show how our design choices align with these elements. |
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