A RECIPE for Teaching the Sustainable Development Goals

Every individual is responsible for sustainable development and therefore awareness of sustainability should begin at a young age, when mindsets and habits are formed. One form which sustainability education takes is computer-based games. We describe how we used Nicholson’s Meaningful Gamification f...

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Bibliographic Details
Main Authors: Rodrigo, Ma. Mercedes T., Diy, Walfrido David A, Favis, Abigail Marie T., Amante, Francesco U., Castro, Janina Carla M., Herras, Ingrid Yvonne, Mallari, Juan Carlo F., Mora, Kevin Arnel C, Torres, Johanna Marion R., Cuyegkeng, Ma. Assunta C
Format: text
Published: Archīum Ateneo 2021
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Online Access:https://archium.ateneo.edu/discs-faculty-pubs/235
https://icce2021.apsce.net/proceedings/volume1/
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Institution: Ateneo De Manila University
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Summary:Every individual is responsible for sustainable development and therefore awareness of sustainability should begin at a young age, when mindsets and habits are formed. One form which sustainability education takes is computer-based games. We describe how we used Nicholson’s Meaningful Gamification framework to design For People and Planet: An SDG Adventure, a narrative-based adventure game that teaches middle school children about the United Nations Sustainable Development Goals. In this paper, we describe the framework’s six elements--play, exposition, choice, information, engagement, and reflection--and show how our design choices align with these elements.