The Incubation Effect Among Students Playing an Educational Game for Physics

The incubation effect (IE) is a problem-solving phenomenon composed of three phases: pre-incubation where one fails to solve a problem; incubation, a momentary break where time is spent away from the unsolved problem; and post-incubation where the unsolved problem is revisited and solved. Literature...

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Main Authors: Talandron-Felipe, May Marie P, Rodrigo, Ma. Mercedes T.
Format: text
Published: Archīum Ateneo 2021
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Online Access:https://archium.ateneo.edu/discs-faculty-pubs/226
https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1238&context=discs-faculty-pubs
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spelling ph-ateneo-arc.discs-faculty-pubs-12382022-01-31T07:20:35Z The Incubation Effect Among Students Playing an Educational Game for Physics Talandron-Felipe, May Marie P Rodrigo, Ma. Mercedes T. The incubation effect (IE) is a problem-solving phenomenon composed of three phases: pre-incubation where one fails to solve a problem; incubation, a momentary break where time is spent away from the unsolved problem; and post-incubation where the unsolved problem is revisited and solved. Literature on IE was limited to experiments involving traditional classroom activities. This initial investigation showed evidence of IE instances in a computer-based learning environment. This paper consolidates the studies on IE among students playing an educational game called Physics Playground and presents further analysis to examine the incidence of post-incubation or the revisit to a previously unsolved problem. Prior work, which focused on predicting successful outcomes, includes a coarse-grained IE model developed with logistic regression on aggregated data and an improved model which leveraged long short-term memory (LSTM) combined with dimensionality reduction visualization technique and clustering on fine-grained data. The additional analysis which aims to understand factors that may trigger the post-incubation phase also used fine-grained data and LSTM to create a revisit model. Results show that time elapsed relative to the activity period and encountering a problem with a similar solution during incubation were possible factors in revisiting previously unsolved problems. 2021-07-07T07:00:00Z text application/pdf https://archium.ateneo.edu/discs-faculty-pubs/226 https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1238&context=discs-faculty-pubs Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo incubation effect Physics Playground LSTM computer-based learning environment intermittent conscious work Cognitive Psychology Computer Sciences Education Physics
institution Ateneo De Manila University
building Ateneo De Manila University Library
continent Asia
country Philippines
Philippines
content_provider Ateneo De Manila University Library
collection archium.Ateneo Institutional Repository
topic incubation effect
Physics Playground
LSTM
computer-based learning environment
intermittent conscious work
Cognitive Psychology
Computer Sciences
Education
Physics
spellingShingle incubation effect
Physics Playground
LSTM
computer-based learning environment
intermittent conscious work
Cognitive Psychology
Computer Sciences
Education
Physics
Talandron-Felipe, May Marie P
Rodrigo, Ma. Mercedes T.
The Incubation Effect Among Students Playing an Educational Game for Physics
description The incubation effect (IE) is a problem-solving phenomenon composed of three phases: pre-incubation where one fails to solve a problem; incubation, a momentary break where time is spent away from the unsolved problem; and post-incubation where the unsolved problem is revisited and solved. Literature on IE was limited to experiments involving traditional classroom activities. This initial investigation showed evidence of IE instances in a computer-based learning environment. This paper consolidates the studies on IE among students playing an educational game called Physics Playground and presents further analysis to examine the incidence of post-incubation or the revisit to a previously unsolved problem. Prior work, which focused on predicting successful outcomes, includes a coarse-grained IE model developed with logistic regression on aggregated data and an improved model which leveraged long short-term memory (LSTM) combined with dimensionality reduction visualization technique and clustering on fine-grained data. The additional analysis which aims to understand factors that may trigger the post-incubation phase also used fine-grained data and LSTM to create a revisit model. Results show that time elapsed relative to the activity period and encountering a problem with a similar solution during incubation were possible factors in revisiting previously unsolved problems.
format text
author Talandron-Felipe, May Marie P
Rodrigo, Ma. Mercedes T.
author_facet Talandron-Felipe, May Marie P
Rodrigo, Ma. Mercedes T.
author_sort Talandron-Felipe, May Marie P
title The Incubation Effect Among Students Playing an Educational Game for Physics
title_short The Incubation Effect Among Students Playing an Educational Game for Physics
title_full The Incubation Effect Among Students Playing an Educational Game for Physics
title_fullStr The Incubation Effect Among Students Playing an Educational Game for Physics
title_full_unstemmed The Incubation Effect Among Students Playing an Educational Game for Physics
title_sort incubation effect among students playing an educational game for physics
publisher Archīum Ateneo
publishDate 2021
url https://archium.ateneo.edu/discs-faculty-pubs/226
https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1238&context=discs-faculty-pubs
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