Pseudo Swarm Implementation Using Robotic Agents and Graphical Simulation

The Pseudo Swarm Implementation aims to demonstrate the concept of swarm intelligence through the use of simulation and actual robotic units in hopes of recreating the complexity of natural systems. The actual swarm robots are modular in design and powered by PIC16f84 microprocessors. Each robot is...

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Main Authors: Aboganda, Jeremiah C, Go, Christopher Kim C, Maniago, Jonathan R, Sia, Michelle Jean R, Oppus, Carlos
Format: text
Published: Archīum Ateneo 2010
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Online Access:https://archium.ateneo.edu/ecce-faculty-pubs/75
https://link.springer.com/chapter/10.1007/978-3-642-17248-9_2
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Institution: Ateneo De Manila University
id ph-ateneo-arc.ecce-faculty-pubs-1074
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spelling ph-ateneo-arc.ecce-faculty-pubs-10742020-09-11T07:29:05Z Pseudo Swarm Implementation Using Robotic Agents and Graphical Simulation Aboganda, Jeremiah C Go, Christopher Kim C Maniago, Jonathan R Sia, Michelle Jean R Oppus, Carlos The Pseudo Swarm Implementation aims to demonstrate the concept of swarm intelligence through the use of simulation and actual robotic units in hopes of recreating the complexity of natural systems. The actual swarm robots are modular in design and powered by PIC16f84 microprocessors. Each robot is composed of the motor module and a detachable sensor module. The motor module was constructed first and designed to handle basic movement and the random walk function. The sensor module was then designed afterwards which is capable of interfacing with the motor module through a universal protocol. The simulation platform was accomplished through the use of ActionScript3 to graphically depict the swarm behaviors given certain rules and a controlled environment. The simulation’s purpose is to complement the data by creating robot objects similar to the actual robots and reproducing a larger number of them in a given environment. This work is a comprehensive study on a variation of the of swarm intelligence implementation of how a complex system may be composed of simple units defined by basic state machines. 2010-01-01T08:00:00Z text https://archium.ateneo.edu/ecce-faculty-pubs/75 https://link.springer.com/chapter/10.1007/978-3-642-17248-9_2 Electronics, Computer, and Communications Engineering Faculty Publications Archīum Ateneo Swarm Behavior Swarm Robotics PIC16f84 Microcontroller ActionScript 3.0 State Machines Computer Engineering Electrical and Computer Engineering Robotics
institution Ateneo De Manila University
building Ateneo De Manila University Library
continent Asia
country Philippines
Philippines
content_provider Ateneo De Manila University Library
collection archium.Ateneo Institutional Repository
topic Swarm Behavior
Swarm Robotics
PIC16f84 Microcontroller
ActionScript 3.0
State Machines
Computer Engineering
Electrical and Computer Engineering
Robotics
spellingShingle Swarm Behavior
Swarm Robotics
PIC16f84 Microcontroller
ActionScript 3.0
State Machines
Computer Engineering
Electrical and Computer Engineering
Robotics
Aboganda, Jeremiah C
Go, Christopher Kim C
Maniago, Jonathan R
Sia, Michelle Jean R
Oppus, Carlos
Pseudo Swarm Implementation Using Robotic Agents and Graphical Simulation
description The Pseudo Swarm Implementation aims to demonstrate the concept of swarm intelligence through the use of simulation and actual robotic units in hopes of recreating the complexity of natural systems. The actual swarm robots are modular in design and powered by PIC16f84 microprocessors. Each robot is composed of the motor module and a detachable sensor module. The motor module was constructed first and designed to handle basic movement and the random walk function. The sensor module was then designed afterwards which is capable of interfacing with the motor module through a universal protocol. The simulation platform was accomplished through the use of ActionScript3 to graphically depict the swarm behaviors given certain rules and a controlled environment. The simulation’s purpose is to complement the data by creating robot objects similar to the actual robots and reproducing a larger number of them in a given environment. This work is a comprehensive study on a variation of the of swarm intelligence implementation of how a complex system may be composed of simple units defined by basic state machines.
format text
author Aboganda, Jeremiah C
Go, Christopher Kim C
Maniago, Jonathan R
Sia, Michelle Jean R
Oppus, Carlos
author_facet Aboganda, Jeremiah C
Go, Christopher Kim C
Maniago, Jonathan R
Sia, Michelle Jean R
Oppus, Carlos
author_sort Aboganda, Jeremiah C
title Pseudo Swarm Implementation Using Robotic Agents and Graphical Simulation
title_short Pseudo Swarm Implementation Using Robotic Agents and Graphical Simulation
title_full Pseudo Swarm Implementation Using Robotic Agents and Graphical Simulation
title_fullStr Pseudo Swarm Implementation Using Robotic Agents and Graphical Simulation
title_full_unstemmed Pseudo Swarm Implementation Using Robotic Agents and Graphical Simulation
title_sort pseudo swarm implementation using robotic agents and graphical simulation
publisher Archīum Ateneo
publishDate 2010
url https://archium.ateneo.edu/ecce-faculty-pubs/75
https://link.springer.com/chapter/10.1007/978-3-642-17248-9_2
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