Development of a Gamified Number Line App for Teaching Estimation and Number Sense in Grades 1 to 7

Fraction knowledge is known to be a gatekeeper to more advanced mathematical learning. On the basis of the literature on early number learning; a number line mobile application called Catch the Carrot was designed to develop students’ knowledge of whole number and fraction magnitude. This paper aims...

Full description

Saved in:
Bibliographic Details
Main Authors: Versoza, Debbie Marie, De Las Peñas, Ma. Louise Antonette N, Aberin, Maria Alva Q, Garciano, Agnes, Sarmiento, Jumela F, Tolentino, Mark Anthony C
Format: text
Published: Archīum Ateneo 2021
Subjects:
Online Access:https://archium.ateneo.edu/mathematics-faculty-pubs/207
https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1208&context=mathematics-faculty-pubs
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Ateneo De Manila University
id ph-ateneo-arc.mathematics-faculty-pubs-1208
record_format eprints
spelling ph-ateneo-arc.mathematics-faculty-pubs-12082022-11-22T04:26:28Z Development of a Gamified Number Line App for Teaching Estimation and Number Sense in Grades 1 to 7 Versoza, Debbie Marie De Las Peñas, Ma. Louise Antonette N Aberin, Maria Alva Q Garciano, Agnes Sarmiento, Jumela F Tolentino, Mark Anthony C Fraction knowledge is known to be a gatekeeper to more advanced mathematical learning. On the basis of the literature on early number learning; a number line mobile application called Catch the Carrot was designed to develop students’ knowledge of whole number and fraction magnitude. This paper aims to describe the design of the Catch the Carrot app and discusses the rationale for using number lines as representational scaffolds for developing children’s understanding of numbers; particularly their estimation and number sense skills. The gamification features of the app; as well as strategies for integration in a classroom are also presented. This app; which utilizes number line representations; is expected to deliver the benefits associated with using number lines in instruction as suggested by the literature. The next step is to investigate the extent to which the gamified number line app promotes number sense and mathematical competence. 2021-01-01T08:00:00Z text application/pdf https://archium.ateneo.edu/mathematics-faculty-pubs/207 https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1208&context=mathematics-faculty-pubs Mathematics Faculty Publications Archīum Ateneo Mathematical app number sense estimation number line STEM Science and Mathematics Education
institution Ateneo De Manila University
building Ateneo De Manila University Library
continent Asia
country Philippines
Philippines
content_provider Ateneo De Manila University Library
collection archium.Ateneo Institutional Repository
topic Mathematical app
number sense
estimation
number line
STEM
Science and Mathematics Education
spellingShingle Mathematical app
number sense
estimation
number line
STEM
Science and Mathematics Education
Versoza, Debbie Marie
De Las Peñas, Ma. Louise Antonette N
Aberin, Maria Alva Q
Garciano, Agnes
Sarmiento, Jumela F
Tolentino, Mark Anthony C
Development of a Gamified Number Line App for Teaching Estimation and Number Sense in Grades 1 to 7
description Fraction knowledge is known to be a gatekeeper to more advanced mathematical learning. On the basis of the literature on early number learning; a number line mobile application called Catch the Carrot was designed to develop students’ knowledge of whole number and fraction magnitude. This paper aims to describe the design of the Catch the Carrot app and discusses the rationale for using number lines as representational scaffolds for developing children’s understanding of numbers; particularly their estimation and number sense skills. The gamification features of the app; as well as strategies for integration in a classroom are also presented. This app; which utilizes number line representations; is expected to deliver the benefits associated with using number lines in instruction as suggested by the literature. The next step is to investigate the extent to which the gamified number line app promotes number sense and mathematical competence.
format text
author Versoza, Debbie Marie
De Las Peñas, Ma. Louise Antonette N
Aberin, Maria Alva Q
Garciano, Agnes
Sarmiento, Jumela F
Tolentino, Mark Anthony C
author_facet Versoza, Debbie Marie
De Las Peñas, Ma. Louise Antonette N
Aberin, Maria Alva Q
Garciano, Agnes
Sarmiento, Jumela F
Tolentino, Mark Anthony C
author_sort Versoza, Debbie Marie
title Development of a Gamified Number Line App for Teaching Estimation and Number Sense in Grades 1 to 7
title_short Development of a Gamified Number Line App for Teaching Estimation and Number Sense in Grades 1 to 7
title_full Development of a Gamified Number Line App for Teaching Estimation and Number Sense in Grades 1 to 7
title_fullStr Development of a Gamified Number Line App for Teaching Estimation and Number Sense in Grades 1 to 7
title_full_unstemmed Development of a Gamified Number Line App for Teaching Estimation and Number Sense in Grades 1 to 7
title_sort development of a gamified number line app for teaching estimation and number sense in grades 1 to 7
publisher Archīum Ateneo
publishDate 2021
url https://archium.ateneo.edu/mathematics-faculty-pubs/207
https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1208&context=mathematics-faculty-pubs
_version_ 1751550482109693952