Practice Through Play Using Mobile Technology

This paper discusses the Just Keep Solving apps that are designed based on deliberate practice model for developing mathematical skills. Features of deliberate practice include well-defined goals involving areas of weakness as determined by a knowledgeable other such as a teacher. The integration of...

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Main Authors: Garciano, Agnes D., Verzosa, Debbie Marie B., De Las Peñas, Ma Louise Antonette N., Aberin, Maria Alva Q., Mallari, Juan Carlo F., Sarmiento, Jumela F., Tolentino, Mark Anthony C.
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Published: Archīum Ateneo 2023
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Online Access:https://archium.ateneo.edu/mathematics-faculty-pubs/240
https://archium.ateneo.edu/context/mathematics-faculty-pubs/article/1241/viewcontent/2023_Practice_through_Play_Using_Mobile_Technology.pdf
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Institution: Ateneo De Manila University
id ph-ateneo-arc.mathematics-faculty-pubs-1241
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spelling ph-ateneo-arc.mathematics-faculty-pubs-12412024-10-09T06:37:51Z Practice Through Play Using Mobile Technology Garciano, Agnes D. Verzosa, Debbie Marie B. De Las Peñas, Ma Louise Antonette N. Aberin, Maria Alva Q. Mallari, Juan Carlo F. Sarmiento, Jumela F. Tolentino, Mark Anthony C. This paper discusses the Just Keep Solving apps that are designed based on deliberate practice model for developing mathematical skills. Features of deliberate practice include well-defined goals involving areas of weakness as determined by a knowledgeable other such as a teacher. The integration of game design features provides a positive environment wherein the learning goals critical in a deliberate practice model are emphasized. Possible strategies for integrating the apps in a classroom are also discussed using Hughes, Thomas and Scharber’s RAT (Replacement, Amplification, Transformation) framework. The games can replace traditional pen-and-paper classroom activities, amplify learning by personalizing a student’s experience and providing opportunities for deliberate practice, and transform instruction from being teacher-centered to student-centered. 2023-01-01T08:00:00Z text application/pdf https://archium.ateneo.edu/mathematics-faculty-pubs/240 https://archium.ateneo.edu/context/mathematics-faculty-pubs/article/1241/viewcontent/2023_Practice_through_Play_Using_Mobile_Technology.pdf Mathematics Faculty Publications Archīum Ateneo Drill-and-Practice Mathematical Apps Mobile Technology in Teaching Mathematics Mathematics Physical Sciences and Mathematics Science and Mathematics Education
institution Ateneo De Manila University
building Ateneo De Manila University Library
continent Asia
country Philippines
Philippines
content_provider Ateneo De Manila University Library
collection archium.Ateneo Institutional Repository
topic Drill-and-Practice
Mathematical Apps
Mobile Technology in Teaching Mathematics
Mathematics
Physical Sciences and Mathematics
Science and Mathematics Education
spellingShingle Drill-and-Practice
Mathematical Apps
Mobile Technology in Teaching Mathematics
Mathematics
Physical Sciences and Mathematics
Science and Mathematics Education
Garciano, Agnes D.
Verzosa, Debbie Marie B.
De Las Peñas, Ma Louise Antonette N.
Aberin, Maria Alva Q.
Mallari, Juan Carlo F.
Sarmiento, Jumela F.
Tolentino, Mark Anthony C.
Practice Through Play Using Mobile Technology
description This paper discusses the Just Keep Solving apps that are designed based on deliberate practice model for developing mathematical skills. Features of deliberate practice include well-defined goals involving areas of weakness as determined by a knowledgeable other such as a teacher. The integration of game design features provides a positive environment wherein the learning goals critical in a deliberate practice model are emphasized. Possible strategies for integrating the apps in a classroom are also discussed using Hughes, Thomas and Scharber’s RAT (Replacement, Amplification, Transformation) framework. The games can replace traditional pen-and-paper classroom activities, amplify learning by personalizing a student’s experience and providing opportunities for deliberate practice, and transform instruction from being teacher-centered to student-centered.
format text
author Garciano, Agnes D.
Verzosa, Debbie Marie B.
De Las Peñas, Ma Louise Antonette N.
Aberin, Maria Alva Q.
Mallari, Juan Carlo F.
Sarmiento, Jumela F.
Tolentino, Mark Anthony C.
author_facet Garciano, Agnes D.
Verzosa, Debbie Marie B.
De Las Peñas, Ma Louise Antonette N.
Aberin, Maria Alva Q.
Mallari, Juan Carlo F.
Sarmiento, Jumela F.
Tolentino, Mark Anthony C.
author_sort Garciano, Agnes D.
title Practice Through Play Using Mobile Technology
title_short Practice Through Play Using Mobile Technology
title_full Practice Through Play Using Mobile Technology
title_fullStr Practice Through Play Using Mobile Technology
title_full_unstemmed Practice Through Play Using Mobile Technology
title_sort practice through play using mobile technology
publisher Archīum Ateneo
publishDate 2023
url https://archium.ateneo.edu/mathematics-faculty-pubs/240
https://archium.ateneo.edu/context/mathematics-faculty-pubs/article/1241/viewcontent/2023_Practice_through_Play_Using_Mobile_Technology.pdf
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