A Usability Study on Shape Shape Hooray: an Adaptive Educational Game Associating 3D Geometric Shapes to Daily Objects

Situated learning theory argues that learning is embedded within an activity, context, and culture. It posits that students are more likely to learn if they have an exposure to the authentic context of the learning environment. Based loosely on this theory, Shape Shape Hooray is an adaptive educatio...

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Main Authors: Buenviaje, Winna Mia Victoria D, Dela Cruz, Ma. Anniela B, Fadriquela, Ingrid Marie Therese P
Format: text
Published: Archīum Ateneo 2019
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Online Access:https://archium.ateneo.edu/quality-education/5
https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1003&context=quality-education
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spelling ph-ateneo-arc.quality-education-10032022-03-08T02:05:12Z A Usability Study on Shape Shape Hooray: an Adaptive Educational Game Associating 3D Geometric Shapes to Daily Objects Buenviaje, Winna Mia Victoria D Dela Cruz, Ma. Anniela B Fadriquela, Ingrid Marie Therese P Situated learning theory argues that learning is embedded within an activity, context, and culture. It posits that students are more likely to learn if they have an exposure to the authentic context of the learning environment. Based loosely on this theory, Shape Shape Hooray is an adaptive educational game that aims to teach basic 3D geometric shapes by allowing basic education students associate 3D shapes to daily objects. As an adaptive game, this paper discusses the paths developed for different kinds of players (no prior/low prior, average, and high prior knowledge). A usability test was conducted to which a generally positive score was acquired. Various kinds of metrics (task success and task indicators) and the Systems Usability Scale (SUS) were also tested to find out the game’s impact on user experience and to evaluate possible design directions and improvements for Shape Shape Hooray. We found that respondents were highly impressed with the game’s usability, scoring 81.5 on the SUS. Future work will include educators’ testing on the game’s usability, testing of learning to students, and consultations with programmers for expert validation. 2019-01-01T08:00:00Z text application/pdf https://archium.ateneo.edu/quality-education/5 https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1003&context=quality-education Goal 4: Quality Education Archīum Ateneo adaptive learning educational game stealth assessment situated learning theory Computer Sciences Education Game Design
institution Ateneo De Manila University
building Ateneo De Manila University Library
continent Asia
country Philippines
Philippines
content_provider Ateneo De Manila University Library
collection archium.Ateneo Institutional Repository
topic adaptive learning
educational game
stealth assessment
situated learning theory
Computer Sciences
Education
Game Design
spellingShingle adaptive learning
educational game
stealth assessment
situated learning theory
Computer Sciences
Education
Game Design
Buenviaje, Winna Mia Victoria D
Dela Cruz, Ma. Anniela B
Fadriquela, Ingrid Marie Therese P
A Usability Study on Shape Shape Hooray: an Adaptive Educational Game Associating 3D Geometric Shapes to Daily Objects
description Situated learning theory argues that learning is embedded within an activity, context, and culture. It posits that students are more likely to learn if they have an exposure to the authentic context of the learning environment. Based loosely on this theory, Shape Shape Hooray is an adaptive educational game that aims to teach basic 3D geometric shapes by allowing basic education students associate 3D shapes to daily objects. As an adaptive game, this paper discusses the paths developed for different kinds of players (no prior/low prior, average, and high prior knowledge). A usability test was conducted to which a generally positive score was acquired. Various kinds of metrics (task success and task indicators) and the Systems Usability Scale (SUS) were also tested to find out the game’s impact on user experience and to evaluate possible design directions and improvements for Shape Shape Hooray. We found that respondents were highly impressed with the game’s usability, scoring 81.5 on the SUS. Future work will include educators’ testing on the game’s usability, testing of learning to students, and consultations with programmers for expert validation.
format text
author Buenviaje, Winna Mia Victoria D
Dela Cruz, Ma. Anniela B
Fadriquela, Ingrid Marie Therese P
author_facet Buenviaje, Winna Mia Victoria D
Dela Cruz, Ma. Anniela B
Fadriquela, Ingrid Marie Therese P
author_sort Buenviaje, Winna Mia Victoria D
title A Usability Study on Shape Shape Hooray: an Adaptive Educational Game Associating 3D Geometric Shapes to Daily Objects
title_short A Usability Study on Shape Shape Hooray: an Adaptive Educational Game Associating 3D Geometric Shapes to Daily Objects
title_full A Usability Study on Shape Shape Hooray: an Adaptive Educational Game Associating 3D Geometric Shapes to Daily Objects
title_fullStr A Usability Study on Shape Shape Hooray: an Adaptive Educational Game Associating 3D Geometric Shapes to Daily Objects
title_full_unstemmed A Usability Study on Shape Shape Hooray: an Adaptive Educational Game Associating 3D Geometric Shapes to Daily Objects
title_sort usability study on shape shape hooray: an adaptive educational game associating 3d geometric shapes to daily objects
publisher Archīum Ateneo
publishDate 2019
url https://archium.ateneo.edu/quality-education/5
https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1003&context=quality-education
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