Modeling negative affect detector of novice programming students through keyboard dynamics and mouse behavior

This study developed affective models for detecting negative affective states, particularly boredom, confusion, and frustration, among novice programming students learning C++, using keyboard dynamics and mouse behaviors. It also discovered patterns that reflect the relationship of students affect w...

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Main Author: VEA, LARRY
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Published: Archīum Ateneo 2017
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Online Access:https://archium.ateneo.edu/theses-dissertations/69
http://rizalls.lib.admu.edu.ph/#section=resource&resourceid=1194747808&currentIndex=0&view=fullDetailsDetailsTab
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Institution: Ateneo De Manila University
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spelling ph-ateneo-arc.theses-dissertations-10682021-04-11T05:39:46Z Modeling negative affect detector of novice programming students through keyboard dynamics and mouse behavior VEA, LARRY This study developed affective models for detecting negative affective states, particularly boredom, confusion, and frustration, among novice programming students learning C++, using keyboard dynamics and mouse behaviors. It also discovered patterns that reflect the relationship of students affect with keystrokes and mouse features. These features were extracted from mouse-key logs gathered from 55 novice C++ students and were labeled with the affective states observed from the corresponding video logs. The keystroke dynamic features are already sufficient to model negative affect detector. However, adding mouse behavior, specifically the distance it travelled along the x-axis, slightly improved the models performance. The idle time and typing error are the most notable features that predominantly influence the detection of negative affect. The idle time has the greatest influence in detecting high and fair boredom, while typing error comes before the idle time for low boredom. Conversely, typing error has the highest influence in detecting high and fair confusion, while idle time comes before typing error for low confusion. Though typing error is also the primary indicator of high and fair frustrations, some other features are still needed before it is acknowledged as such. Lastly, there is a very slim chance to detect low frustration. 2017-01-01T08:00:00Z text https://archium.ateneo.edu/theses-dissertations/69 http://rizalls.lib.admu.edu.ph/#section=resource&resourceid=1194747808&currentIndex=0&view=fullDetailsDetailsTab Theses and Dissertations (All) Archīum Ateneo Computer programmers -- Psychology Affect (Psychology) Computer programming -- Psychological aspects Computer programming -- Study and teaching C++ (Computer program language) Body language -- Psychological aspects.
institution Ateneo De Manila University
building Ateneo De Manila University Library
continent Asia
country Philippines
Philippines
content_provider Ateneo De Manila University Library
collection archium.Ateneo Institutional Repository
topic Computer programmers -- Psychology
Affect (Psychology)
Computer programming -- Psychological aspects
Computer programming -- Study and teaching
C++ (Computer program language)
Body language -- Psychological aspects.
spellingShingle Computer programmers -- Psychology
Affect (Psychology)
Computer programming -- Psychological aspects
Computer programming -- Study and teaching
C++ (Computer program language)
Body language -- Psychological aspects.
VEA, LARRY
Modeling negative affect detector of novice programming students through keyboard dynamics and mouse behavior
description This study developed affective models for detecting negative affective states, particularly boredom, confusion, and frustration, among novice programming students learning C++, using keyboard dynamics and mouse behaviors. It also discovered patterns that reflect the relationship of students affect with keystrokes and mouse features. These features were extracted from mouse-key logs gathered from 55 novice C++ students and were labeled with the affective states observed from the corresponding video logs. The keystroke dynamic features are already sufficient to model negative affect detector. However, adding mouse behavior, specifically the distance it travelled along the x-axis, slightly improved the models performance. The idle time and typing error are the most notable features that predominantly influence the detection of negative affect. The idle time has the greatest influence in detecting high and fair boredom, while typing error comes before the idle time for low boredom. Conversely, typing error has the highest influence in detecting high and fair confusion, while idle time comes before typing error for low confusion. Though typing error is also the primary indicator of high and fair frustrations, some other features are still needed before it is acknowledged as such. Lastly, there is a very slim chance to detect low frustration.
format text
author VEA, LARRY
author_facet VEA, LARRY
author_sort VEA, LARRY
title Modeling negative affect detector of novice programming students through keyboard dynamics and mouse behavior
title_short Modeling negative affect detector of novice programming students through keyboard dynamics and mouse behavior
title_full Modeling negative affect detector of novice programming students through keyboard dynamics and mouse behavior
title_fullStr Modeling negative affect detector of novice programming students through keyboard dynamics and mouse behavior
title_full_unstemmed Modeling negative affect detector of novice programming students through keyboard dynamics and mouse behavior
title_sort modeling negative affect detector of novice programming students through keyboard dynamics and mouse behavior
publisher Archīum Ateneo
publishDate 2017
url https://archium.ateneo.edu/theses-dissertations/69
http://rizalls.lib.admu.edu.ph/#section=resource&resourceid=1194747808&currentIndex=0&view=fullDetailsDetailsTab
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