Techniques and Algorithms used in the Artificial Intelligence in the game Asteroids SY 1996-1997.
The research delve on the improvement of the Artificial Intelligence (AI) engine in the game Asteroids which made use of a Finite-State Machine in order to implement the Rule-based reactive system. Knowledge acquisition, knowledge organization, knowledge manipulation, and knowledge representation pl...
Saved in:
Main Author: | |
---|---|
Format: | Theses and Dissertations NonPeerReviewed |
Published: |
1997
|
Subjects: | |
Online Access: | http://thesis.dlsud.edu.ph/2979/1/CanlasE%20...%20-%20TechniquesandAlgorithmus.pdf http://thesis.dlsud.edu.ph/2979/ |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | De La Salle University |
id |
ph-dlsud-lib.2979 |
---|---|
record_format |
eprints |
spelling |
ph-dlsud-lib.29792016-03-16T08:50:11Z Techniques and Algorithms used in the Artificial Intelligence in the game Asteroids SY 1996-1997. Canlas, Emil Egbert S. QA75 Electronic computers. Computer science QA76 Computer software The research delve on the improvement of the Artificial Intelligence (AI) engine in the game Asteroids which made use of a Finite-State Machine in order to implement the Rule-based reactive system. Knowledge acquisition, knowledge organization, knowledge manipulation, and knowledge representation play an utmost importance in the development of the system. This system was created in order to demonstrate the new techniques in creating artificial intelligence for the games such as modification of collision box technique for use in determining distances, infinite space technique, and the patterned evasion technique. Results of the study revealed that despite of the combined existing technique and algorithms used in the artificial intelligence game, and the techniques developed by the proponents, the computer-controlled enemy in the game Asteroids became more intelligent. It is recommended that improvement of the system should be made. 1997 Thesis NonPeerReviewed text http://thesis.dlsud.edu.ph/2979/1/CanlasE%20...%20-%20TechniquesandAlgorithmus.pdf Canlas, Emil Egbert S. (1997) Techniques and Algorithms used in the Artificial Intelligence in the game Asteroids SY 1996-1997. Undergraduate thesis, De La Salle University-Dasmarinas. http://thesis.dlsud.edu.ph/2979/ |
institution |
De La Salle University |
building |
De La Salle University Library |
country |
Philippines |
collection |
DLSU Institutional Repository |
topic |
QA75 Electronic computers. Computer science QA76 Computer software |
spellingShingle |
QA75 Electronic computers. Computer science QA76 Computer software Canlas, Emil Egbert S. Techniques and Algorithms used in the Artificial Intelligence in the game Asteroids SY 1996-1997. |
description |
The research delve on the improvement of the Artificial Intelligence (AI) engine in the game Asteroids which made use of a Finite-State Machine in order to implement the Rule-based reactive system. Knowledge acquisition, knowledge organization, knowledge manipulation, and knowledge representation play an utmost importance in the development of the system. This system was created in order to demonstrate the new techniques in creating artificial intelligence for the games such as modification of collision box technique for use in determining distances, infinite space technique, and the patterned evasion technique. Results of the study revealed that despite of the combined existing technique and algorithms used in the artificial intelligence game, and the techniques developed by the proponents, the computer-controlled enemy in the game Asteroids became more intelligent. It is recommended that improvement of the system should be made. |
format |
Theses and Dissertations NonPeerReviewed |
author |
Canlas, Emil Egbert S. |
author_facet |
Canlas, Emil Egbert S. |
author_sort |
Canlas, Emil Egbert S. |
title |
Techniques and Algorithms used in the Artificial Intelligence in the game Asteroids SY 1996-1997. |
title_short |
Techniques and Algorithms used in the Artificial Intelligence in the game Asteroids SY 1996-1997. |
title_full |
Techniques and Algorithms used in the Artificial Intelligence in the game Asteroids SY 1996-1997. |
title_fullStr |
Techniques and Algorithms used in the Artificial Intelligence in the game Asteroids SY 1996-1997. |
title_full_unstemmed |
Techniques and Algorithms used in the Artificial Intelligence in the game Asteroids SY 1996-1997. |
title_sort |
techniques and algorithms used in the artificial intelligence in the game asteroids sy 1996-1997. |
publishDate |
1997 |
url |
http://thesis.dlsud.edu.ph/2979/1/CanlasE%20...%20-%20TechniquesandAlgorithmus.pdf http://thesis.dlsud.edu.ph/2979/ |
_version_ |
1681502842346536960 |