An exploratory study of game-based M-learning for software project management
Given that the virtues of M-learning have not yet been fully exploited in teaching Software Project Management (SPM), this paper embarks on a timely endeavour to explore the use of game-based M-learning for SPM by introducing a game called Mobile Application for Project management LEarning (MAPLE...
Saved in:
Main Authors: | , |
---|---|
Other Authors: | |
Format: | Article |
Language: | English |
Published: |
2013
|
Subjects: | |
Online Access: | https://hdl.handle.net/10356/100394 http://hdl.handle.net/10220/17857 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
Summary: | Given that the virtues of M-learning have not yet been fully exploited in teaching
Software Project Management (SPM), this paper embarks on a timely endeavour to explore the
use of game-based M-learning for SPM by introducing a game called Mobile Application for
Project management LEarning (MAPLE). A total of 55 graduate students were invited to
participate in the evaluation study carried out for the MAPLE application. The evaluation was
based on three design principles derived from the literature, namely, motivation, gaming and
learning. Based on the preliminary evaluation, three major observations could be culled. One,
game-based M-learning is a useful and an entertaining augmentation to traditional learning.
Two, design principles namely motivation, gaming and learning and their appropriate blending
is necessary to develop an effective M-learning game. Finally, appealing features in MAPLE
are risk alerts, avatar creation and feedback. |
---|