An exploratory study of game-based M-learning for software project management
Given that the virtues of M-learning have not yet been fully exploited in teaching Software Project Management (SPM), this paper embarks on a timely endeavour to explore the use of game-based M-learning for SPM by introducing a game called Mobile Application for Project management LEarning (MAPLE...
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sg-ntu-dr.10356-1003942020-03-07T12:15:51Z An exploratory study of game-based M-learning for software project management Chua, Alton Yeow Kuan Balkunje, Radhika Shenoy Wee Kim Wee School of Communication and Information DRNTU::Engineering::Computer science and engineering::Software Given that the virtues of M-learning have not yet been fully exploited in teaching Software Project Management (SPM), this paper embarks on a timely endeavour to explore the use of game-based M-learning for SPM by introducing a game called Mobile Application for Project management LEarning (MAPLE). A total of 55 graduate students were invited to participate in the evaluation study carried out for the MAPLE application. The evaluation was based on three design principles derived from the literature, namely, motivation, gaming and learning. Based on the preliminary evaluation, three major observations could be culled. One, game-based M-learning is a useful and an entertaining augmentation to traditional learning. Two, design principles namely motivation, gaming and learning and their appropriate blending is necessary to develop an effective M-learning game. Finally, appealing features in MAPLE are risk alerts, avatar creation and feedback. Published version 2013-11-26T07:09:59Z 2019-12-06T20:21:42Z 2013-11-26T07:09:59Z 2019-12-06T20:21:42Z 2012 2012 Journal Article Chua, A. Y. K., & Balkunje, R. S. (2012). An exploratory study of game-based M-learning for software project management, Journal of Universal Computer Science. 18(14), 1933-1949. 0948-6968 https://hdl.handle.net/10356/100394 http://hdl.handle.net/10220/17857 10.3217/jucs-018-14-1933 en Journal of universal computer science © 2012 J.UCS. This paper was published in Journal of Universal Computer Science and is made available as an electronic reprint (preprint) with permission of Graz University of Technology, Institut für Informationssysteme und Computer Medien (IICM). The paper can be found at the following official DOI: [http://dx.doi.org/10.3217/jucs-018-14-1933]. One print or electronic copy may be made for personal use only. Systematic or multiple reproduction, distribution to multiple locations via electronic or other means, duplication of any material in this paper for a fee or for commercial purposes, or modification of the content of the paper is prohibited and is subject to penalties under law. 17 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Software Chua, Alton Yeow Kuan Balkunje, Radhika Shenoy An exploratory study of game-based M-learning for software project management |
description |
Given that the virtues of M-learning have not yet been fully exploited in teaching
Software Project Management (SPM), this paper embarks on a timely endeavour to explore the
use of game-based M-learning for SPM by introducing a game called Mobile Application for
Project management LEarning (MAPLE). A total of 55 graduate students were invited to
participate in the evaluation study carried out for the MAPLE application. The evaluation was
based on three design principles derived from the literature, namely, motivation, gaming and
learning. Based on the preliminary evaluation, three major observations could be culled. One,
game-based M-learning is a useful and an entertaining augmentation to traditional learning.
Two, design principles namely motivation, gaming and learning and their appropriate blending
is necessary to develop an effective M-learning game. Finally, appealing features in MAPLE
are risk alerts, avatar creation and feedback. |
author2 |
Wee Kim Wee School of Communication and Information |
author_facet |
Wee Kim Wee School of Communication and Information Chua, Alton Yeow Kuan Balkunje, Radhika Shenoy |
format |
Article |
author |
Chua, Alton Yeow Kuan Balkunje, Radhika Shenoy |
author_sort |
Chua, Alton Yeow Kuan |
title |
An exploratory study of game-based M-learning for software project management |
title_short |
An exploratory study of game-based M-learning for software project management |
title_full |
An exploratory study of game-based M-learning for software project management |
title_fullStr |
An exploratory study of game-based M-learning for software project management |
title_full_unstemmed |
An exploratory study of game-based M-learning for software project management |
title_sort |
exploratory study of game-based m-learning for software project management |
publishDate |
2013 |
url |
https://hdl.handle.net/10356/100394 http://hdl.handle.net/10220/17857 |
_version_ |
1681034523291156480 |