An exploratory study of game-based M-learning for software project management

Given that the virtues of M-learning have not yet been fully exploited in teaching Software Project Management (SPM), this paper embarks on a timely endeavour to explore the use of game-based M-learning for SPM by introducing a game called Mobile Application for Project management LEarning (MAPLE...

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Main Authors: Chua, Alton Yeow Kuan, Balkunje, Radhika Shenoy
Other Authors: Wee Kim Wee School of Communication and Information
Format: Article
Language:English
Published: 2013
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Online Access:https://hdl.handle.net/10356/100394
http://hdl.handle.net/10220/17857
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1003942020-03-07T12:15:51Z An exploratory study of game-based M-learning for software project management Chua, Alton Yeow Kuan Balkunje, Radhika Shenoy Wee Kim Wee School of Communication and Information DRNTU::Engineering::Computer science and engineering::Software Given that the virtues of M-learning have not yet been fully exploited in teaching Software Project Management (SPM), this paper embarks on a timely endeavour to explore the use of game-based M-learning for SPM by introducing a game called Mobile Application for Project management LEarning (MAPLE). A total of 55 graduate students were invited to participate in the evaluation study carried out for the MAPLE application. The evaluation was based on three design principles derived from the literature, namely, motivation, gaming and learning. Based on the preliminary evaluation, three major observations could be culled. One, game-based M-learning is a useful and an entertaining augmentation to traditional learning. Two, design principles namely motivation, gaming and learning and their appropriate blending is necessary to develop an effective M-learning game. Finally, appealing features in MAPLE are risk alerts, avatar creation and feedback. Published version 2013-11-26T07:09:59Z 2019-12-06T20:21:42Z 2013-11-26T07:09:59Z 2019-12-06T20:21:42Z 2012 2012 Journal Article Chua, A. Y. K., & Balkunje, R. S. (2012). An exploratory study of game-based M-learning for software project management, Journal of Universal Computer Science. 18(14), 1933-1949. 0948-6968 https://hdl.handle.net/10356/100394 http://hdl.handle.net/10220/17857 10.3217/jucs-018-14-1933 en Journal of universal computer science © 2012 J.UCS. This paper was published in Journal of Universal Computer Science and is made available as an electronic reprint (preprint) with permission of Graz University of Technology, Institut für Informationssysteme und Computer Medien (IICM). The paper can be found at the following official DOI: [http://dx.doi.org/10.3217/jucs-018-14-1933].  One print or electronic copy may be made for personal use only. Systematic or multiple reproduction, distribution to multiple locations via electronic or other means, duplication of any material in this paper for a fee or for commercial purposes, or modification of the content of the paper is prohibited and is subject to penalties under law. 17 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Software
spellingShingle DRNTU::Engineering::Computer science and engineering::Software
Chua, Alton Yeow Kuan
Balkunje, Radhika Shenoy
An exploratory study of game-based M-learning for software project management
description Given that the virtues of M-learning have not yet been fully exploited in teaching Software Project Management (SPM), this paper embarks on a timely endeavour to explore the use of game-based M-learning for SPM by introducing a game called Mobile Application for Project management LEarning (MAPLE). A total of 55 graduate students were invited to participate in the evaluation study carried out for the MAPLE application. The evaluation was based on three design principles derived from the literature, namely, motivation, gaming and learning. Based on the preliminary evaluation, three major observations could be culled. One, game-based M-learning is a useful and an entertaining augmentation to traditional learning. Two, design principles namely motivation, gaming and learning and their appropriate blending is necessary to develop an effective M-learning game. Finally, appealing features in MAPLE are risk alerts, avatar creation and feedback.
author2 Wee Kim Wee School of Communication and Information
author_facet Wee Kim Wee School of Communication and Information
Chua, Alton Yeow Kuan
Balkunje, Radhika Shenoy
format Article
author Chua, Alton Yeow Kuan
Balkunje, Radhika Shenoy
author_sort Chua, Alton Yeow Kuan
title An exploratory study of game-based M-learning for software project management
title_short An exploratory study of game-based M-learning for software project management
title_full An exploratory study of game-based M-learning for software project management
title_fullStr An exploratory study of game-based M-learning for software project management
title_full_unstemmed An exploratory study of game-based M-learning for software project management
title_sort exploratory study of game-based m-learning for software project management
publishDate 2013
url https://hdl.handle.net/10356/100394
http://hdl.handle.net/10220/17857
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