Design principles for doing business on second life : an immersive ethnographic study
This paper addresses the question of designing a virtual world business. A popular and economically thriving virtual world - namely Second Life 1 - was selected for the research investigation. From an extensive literature review, a conceptual framework was developed in order to model the four most t...
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sg-ntu-dr.10356-1009472019-12-06T20:31:18Z Design principles for doing business on second life : an immersive ethnographic study Azeharie, Reza Sharma, Ravi S. Wee Kim Wee School of Communication and Information DRNTU::Social sciences::Communication::Communication theories and models This paper addresses the question of designing a virtual world business. A popular and economically thriving virtual world - namely Second Life 1 - was selected for the research investigation. From an extensive literature review, a conceptual framework was developed in order to model the four most thriving industries on Second Life: (1) Real Estate, (2) Building, (3) Fashion, and (4) Entertainment. A six-month immersive ethnographic study was conducted using two primary research techniques of participant observations and in-depth interviews. For each industry, the results are summarized according to the business areas that were deemed critical. The final section presents a synthesis of the integrated context to gain further insights on the industrial dependency among the four industries. The PARTS framework of Brandenburger and Nalebuff (1995) was used to synthesize design rules for the business owner operating in a virtual economy. The paper concludes by linking the act of fantasy fulfillment with the demand for virtual goods and services. Published version 2013-12-12T03:58:02Z 2019-12-06T20:31:18Z 2013-12-12T03:58:02Z 2019-12-06T20:31:18Z 2010 2010 Journal Article Azeharie, R., & Sharma, R. S. (2010). Design principles for doing business on second life : an immersive ethnographic study. Journal of virtual worlds research, 3(3). 1941-8477 https://hdl.handle.net/10356/100947 http://hdl.handle.net/10220/18230 http://journals.tdl.org/jvwr/index.php/jvwr/article/view/948 en Journal of virtual worlds research © 2010 The Author(s). 25 p. application/pdf |
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DRNTU::Social sciences::Communication::Communication theories and models Azeharie, Reza Sharma, Ravi S. Design principles for doing business on second life : an immersive ethnographic study |
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This paper addresses the question of designing a virtual world business. A popular and economically thriving virtual world - namely Second Life 1 - was selected for the research investigation. From an extensive literature review, a conceptual framework was developed in order to model the four most thriving industries on Second Life: (1) Real Estate, (2) Building, (3) Fashion, and (4) Entertainment. A six-month immersive ethnographic study was conducted using two primary research techniques of participant observations and in-depth interviews. For each industry, the results are summarized according to the business areas that were deemed critical. The final section presents a synthesis of the integrated context to gain further insights on the industrial dependency among the four industries. The PARTS framework of Brandenburger and Nalebuff (1995) was used to synthesize design rules for the business owner operating in a virtual economy. The paper concludes by linking the act of fantasy fulfillment with the demand for virtual goods and services. |
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Wee Kim Wee School of Communication and Information |
author_facet |
Wee Kim Wee School of Communication and Information Azeharie, Reza Sharma, Ravi S. |
format |
Article |
author |
Azeharie, Reza Sharma, Ravi S. |
author_sort |
Azeharie, Reza |
title |
Design principles for doing business on second life : an immersive ethnographic study |
title_short |
Design principles for doing business on second life : an immersive ethnographic study |
title_full |
Design principles for doing business on second life : an immersive ethnographic study |
title_fullStr |
Design principles for doing business on second life : an immersive ethnographic study |
title_full_unstemmed |
Design principles for doing business on second life : an immersive ethnographic study |
title_sort |
design principles for doing business on second life : an immersive ethnographic study |
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2013 |
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https://hdl.handle.net/10356/100947 http://hdl.handle.net/10220/18230 http://journals.tdl.org/jvwr/index.php/jvwr/article/view/948 |
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