Wave field synthesis: The future of spatial audio
We all are used to perceiving sound in a three-dimensional (3-D) world. In order to reproduce real-world sound in an enclosed room or theater, extensive study on how spatial sound can be created has been an active research topic for decades. Spatial audio is an illusion of creating sound objects tha...
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sg-ntu-dr.10356-1011932020-03-07T13:57:27Z Wave field synthesis: The future of spatial audio Gan, Woon-Seng Ranjan, Rishabh. School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering::Home entertainment systems We all are used to perceiving sound in a three-dimensional (3-D) world. In order to reproduce real-world sound in an enclosed room or theater, extensive study on how spatial sound can be created has been an active research topic for decades. Spatial audio is an illusion of creating sound objects that can be spatially positioned in a 3-D space by passing original sound tracks through a sound-rendering system and reproduced through multiple transducers, which are distributed around the listening space. The reproduced sound field aims to achieve a perception of spaciousness and sense of directivity of the sound objects. Ideally, such a sound reproduction system should give listeners a sense of an immersive 3-D sound experience. Spatial audio can primarily be divided into three types of sound reproduction techniques, namely, loudspeaker stereophony, binaural technology, and reconstruction using synthesis of the natural wave field [which includes Ambisonics and wave field synthesis (WFS)], as shown in Fig. 1(a). 2013-10-23T07:32:48Z 2019-12-06T20:35:03Z 2013-10-23T07:32:48Z 2019-12-06T20:35:03Z 2013 2013 Journal Article Ranjan, R.,& Gan, W. S. (2013). Wave field synthesis: The future of spatial audio. IEEE potentials, 32(2), 17-23. 0278-6648 https://hdl.handle.net/10356/101193 http://hdl.handle.net/10220/16744 10.1109/MPOT.2012.2212051 en IEEE potentials |
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DRNTU::Engineering::Electrical and electronic engineering::Home entertainment systems Gan, Woon-Seng Ranjan, Rishabh. Wave field synthesis: The future of spatial audio |
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We all are used to perceiving sound in a three-dimensional (3-D) world. In order to reproduce real-world sound in an enclosed room or theater, extensive study on how spatial sound can be created has been an active research topic for decades. Spatial audio is an illusion of creating sound objects that can be spatially positioned in a 3-D space by passing original sound tracks through a sound-rendering system and reproduced through multiple transducers, which are distributed around the listening space. The reproduced sound field aims to achieve a perception of spaciousness and sense of directivity of the sound objects. Ideally, such a sound reproduction system should give listeners a sense of an immersive 3-D sound experience. Spatial audio can primarily be divided into three types of sound reproduction techniques, namely, loudspeaker stereophony, binaural technology, and reconstruction using synthesis of the natural wave field [which includes Ambisonics and wave field synthesis (WFS)], as shown in Fig. 1(a). |
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School of Electrical and Electronic Engineering |
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School of Electrical and Electronic Engineering Gan, Woon-Seng Ranjan, Rishabh. |
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Article |
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Gan, Woon-Seng Ranjan, Rishabh. |
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Gan, Woon-Seng |
title |
Wave field synthesis: The future of spatial audio |
title_short |
Wave field synthesis: The future of spatial audio |
title_full |
Wave field synthesis: The future of spatial audio |
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Wave field synthesis: The future of spatial audio |
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Wave field synthesis: The future of spatial audio |
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wave field synthesis: the future of spatial audio |
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2013 |
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https://hdl.handle.net/10356/101193 http://hdl.handle.net/10220/16744 |
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