Making work fun : investigating antecedents of perceived enjoyment in human computation games for information sharing
The advent of online games, crowdsourcing, and user-generated content has led to the emergence of a new paradigm called the Human Computation Game (HCG) which utilizes games as a motivator to encourage users’ participation in human computation. HCGs are different from games for pure entertainment wh...
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sg-ntu-dr.10356-1058972019-12-06T22:00:19Z Making work fun : investigating antecedents of perceived enjoyment in human computation games for information sharing Pe-Than, Ei Pa Pa Goh, Dion Hoe-Lian Lee, Chei Sian Wee Kim Wee School of Communication and Information DRNTU::Social sciences::Psychology::Motivation DRNTU::Business::General::Social aspects DRNTU::Engineering::Computer science and engineering::Information systems::Information systems applications The advent of online games, crowdsourcing, and user-generated content has led to the emergence of a new paradigm called the Human Computation Game (HCG) which utilizes games as a motivator to encourage users’ participation in human computation. HCGs are different from games for pure entertainment which emphasize play and fun, rather than output generation. Therefore, research has yet to fully explore the factors underlying players’ perception of HCG enjoyment. In this paper, we study the influence of motivational needs satisfaction and perceived output quality on perceived HCG enjoyment using a survey (N = 205) of a location-based information sharing HCG called SPLASH, developed as part of our research. According to the results, perceived needs for autonomy, competence, and relatedness influence perceived enjoyment of HCGs, suggesting that HCGs that fulfill these three needs are more likely to be enjoyable, thereby encouraging players to make useful computations. The results also show that participants who perceive higher levels output relevancy report a greater level of enjoyment, indicating that HCGs that assist players in generating relevant outputs are more likely to be perceived as enjoyable. Accepted version 2014-09-22T09:08:25Z 2019-12-06T22:00:19Z 2014-09-22T09:08:25Z 2019-12-06T22:00:19Z 2014 2014 Journal Article Pe-Than, E. P. P., Goh, D. H. L., & Lee, C. S. (2014). Making work fun: Investigating antecedents of perceived enjoyment in human computation games for information sharing. Computers in human behavior, 39, 88-99. 0747-5632 https://hdl.handle.net/10356/105897 http://hdl.handle.net/10220/20953 http://dx.doi.org/10.1016/j.chb.2014.06.023 en Computers in human behavior © 2014 Elsevier Ltd. This is the author created version of a work that has been peer reviewed and accepted for publication by Computers in Human Behavior, Elsevier Ltd. It incorporates referee’s comments but changes resulting from the publishing process, such as copyediting, structural formatting, may not be reflected in this document. The published version is available at: [http://dx.doi.org/10.1016/j.chb.2014.06.023]. 33 p. application/pdf |
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DRNTU::Social sciences::Psychology::Motivation DRNTU::Business::General::Social aspects DRNTU::Engineering::Computer science and engineering::Information systems::Information systems applications Pe-Than, Ei Pa Pa Goh, Dion Hoe-Lian Lee, Chei Sian Making work fun : investigating antecedents of perceived enjoyment in human computation games for information sharing |
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The advent of online games, crowdsourcing, and user-generated content has led to the emergence of a new paradigm called the Human Computation Game (HCG) which utilizes games as a motivator to encourage users’ participation in human computation. HCGs are different from games for pure entertainment which emphasize play and fun, rather than output generation. Therefore, research has yet to fully explore the factors underlying players’ perception of HCG enjoyment. In this paper, we study the influence of motivational needs satisfaction and perceived output quality on perceived HCG enjoyment using a survey (N = 205) of a location-based information sharing HCG called SPLASH, developed as part of our research. According to the results, perceived needs for autonomy, competence, and relatedness influence perceived enjoyment of HCGs, suggesting that HCGs that fulfill these three needs are more likely to be enjoyable, thereby encouraging players to make useful computations. The results also show that participants who perceive higher levels output relevancy report a greater level of enjoyment, indicating that HCGs that assist players in generating relevant outputs are more likely to be perceived as enjoyable. |
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Wee Kim Wee School of Communication and Information |
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Wee Kim Wee School of Communication and Information Pe-Than, Ei Pa Pa Goh, Dion Hoe-Lian Lee, Chei Sian |
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Article |
author |
Pe-Than, Ei Pa Pa Goh, Dion Hoe-Lian Lee, Chei Sian |
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Pe-Than, Ei Pa Pa |
title |
Making work fun : investigating antecedents of perceived enjoyment in human computation games for information sharing |
title_short |
Making work fun : investigating antecedents of perceived enjoyment in human computation games for information sharing |
title_full |
Making work fun : investigating antecedents of perceived enjoyment in human computation games for information sharing |
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Making work fun : investigating antecedents of perceived enjoyment in human computation games for information sharing |
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Making work fun : investigating antecedents of perceived enjoyment in human computation games for information sharing |
title_sort |
making work fun : investigating antecedents of perceived enjoyment in human computation games for information sharing |
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2014 |
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https://hdl.handle.net/10356/105897 http://hdl.handle.net/10220/20953 http://dx.doi.org/10.1016/j.chb.2014.06.023 |
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1681034902448898048 |