Making work fun : investigating antecedents of perceived enjoyment in human computation games for information sharing

The advent of online games, crowdsourcing, and user-generated content has led to the emergence of a new paradigm called the Human Computation Game (HCG) which utilizes games as a motivator to encourage users’ participation in human computation. HCGs are different from games for pure entertainment wh...

Full description

Saved in:
Bibliographic Details
Main Authors: Pe-Than, Ei Pa Pa, Goh, Dion Hoe-Lian, Lee, Chei Sian
Other Authors: Wee Kim Wee School of Communication and Information
Format: Article
Language:English
Published: 2014
Subjects:
Online Access:https://hdl.handle.net/10356/105897
http://hdl.handle.net/10220/20953
http://dx.doi.org/10.1016/j.chb.2014.06.023
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-105897
record_format dspace
spelling sg-ntu-dr.10356-1058972019-12-06T22:00:19Z Making work fun : investigating antecedents of perceived enjoyment in human computation games for information sharing Pe-Than, Ei Pa Pa Goh, Dion Hoe-Lian Lee, Chei Sian Wee Kim Wee School of Communication and Information DRNTU::Social sciences::Psychology::Motivation DRNTU::Business::General::Social aspects DRNTU::Engineering::Computer science and engineering::Information systems::Information systems applications The advent of online games, crowdsourcing, and user-generated content has led to the emergence of a new paradigm called the Human Computation Game (HCG) which utilizes games as a motivator to encourage users’ participation in human computation. HCGs are different from games for pure entertainment which emphasize play and fun, rather than output generation. Therefore, research has yet to fully explore the factors underlying players’ perception of HCG enjoyment. In this paper, we study the influence of motivational needs satisfaction and perceived output quality on perceived HCG enjoyment using a survey (N = 205) of a location-based information sharing HCG called SPLASH, developed as part of our research. According to the results, perceived needs for autonomy, competence, and relatedness influence perceived enjoyment of HCGs, suggesting that HCGs that fulfill these three needs are more likely to be enjoyable, thereby encouraging players to make useful computations. The results also show that participants who perceive higher levels output relevancy report a greater level of enjoyment, indicating that HCGs that assist players in generating relevant outputs are more likely to be perceived as enjoyable. Accepted version 2014-09-22T09:08:25Z 2019-12-06T22:00:19Z 2014-09-22T09:08:25Z 2019-12-06T22:00:19Z 2014 2014 Journal Article Pe-Than, E. P. P., Goh, D. H. L., & Lee, C. S. (2014). Making work fun: Investigating antecedents of perceived enjoyment in human computation games for information sharing. Computers in human behavior, 39, 88-99. 0747-5632 https://hdl.handle.net/10356/105897 http://hdl.handle.net/10220/20953 http://dx.doi.org/10.1016/j.chb.2014.06.023 en Computers in human behavior © 2014 Elsevier Ltd. This is the author created version of a work that has been peer reviewed and accepted for publication by Computers in Human Behavior, Elsevier Ltd. It incorporates referee’s comments but changes resulting from the publishing process, such as copyediting, structural formatting, may not be reflected in this document. The published version is available at: [http://dx.doi.org/10.1016/j.chb.2014.06.023]. 33 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Social sciences::Psychology::Motivation
DRNTU::Business::General::Social aspects
DRNTU::Engineering::Computer science and engineering::Information systems::Information systems applications
spellingShingle DRNTU::Social sciences::Psychology::Motivation
DRNTU::Business::General::Social aspects
DRNTU::Engineering::Computer science and engineering::Information systems::Information systems applications
Pe-Than, Ei Pa Pa
Goh, Dion Hoe-Lian
Lee, Chei Sian
Making work fun : investigating antecedents of perceived enjoyment in human computation games for information sharing
description The advent of online games, crowdsourcing, and user-generated content has led to the emergence of a new paradigm called the Human Computation Game (HCG) which utilizes games as a motivator to encourage users’ participation in human computation. HCGs are different from games for pure entertainment which emphasize play and fun, rather than output generation. Therefore, research has yet to fully explore the factors underlying players’ perception of HCG enjoyment. In this paper, we study the influence of motivational needs satisfaction and perceived output quality on perceived HCG enjoyment using a survey (N = 205) of a location-based information sharing HCG called SPLASH, developed as part of our research. According to the results, perceived needs for autonomy, competence, and relatedness influence perceived enjoyment of HCGs, suggesting that HCGs that fulfill these three needs are more likely to be enjoyable, thereby encouraging players to make useful computations. The results also show that participants who perceive higher levels output relevancy report a greater level of enjoyment, indicating that HCGs that assist players in generating relevant outputs are more likely to be perceived as enjoyable.
author2 Wee Kim Wee School of Communication and Information
author_facet Wee Kim Wee School of Communication and Information
Pe-Than, Ei Pa Pa
Goh, Dion Hoe-Lian
Lee, Chei Sian
format Article
author Pe-Than, Ei Pa Pa
Goh, Dion Hoe-Lian
Lee, Chei Sian
author_sort Pe-Than, Ei Pa Pa
title Making work fun : investigating antecedents of perceived enjoyment in human computation games for information sharing
title_short Making work fun : investigating antecedents of perceived enjoyment in human computation games for information sharing
title_full Making work fun : investigating antecedents of perceived enjoyment in human computation games for information sharing
title_fullStr Making work fun : investigating antecedents of perceived enjoyment in human computation games for information sharing
title_full_unstemmed Making work fun : investigating antecedents of perceived enjoyment in human computation games for information sharing
title_sort making work fun : investigating antecedents of perceived enjoyment in human computation games for information sharing
publishDate 2014
url https://hdl.handle.net/10356/105897
http://hdl.handle.net/10220/20953
http://dx.doi.org/10.1016/j.chb.2014.06.023
_version_ 1681034902448898048