Ubiquitous games for learning (UbiqGames) : Weatherlings, a worked example
This paper provides a rationale for a class of mobile, casual, and educational games, which we call UbiqGames. The study is motivated by the desire to understand how students use educational games in light of additional distractions on their devices, and how game design can make those games appealin...
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Main Authors: | , , , |
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Other Authors: | |
Format: | Article |
Language: | English |
Published: |
2013
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Online Access: | https://hdl.handle.net/10356/106827 http://hdl.handle.net/10220/17713 http://dx.doi.org/10.1111/j.1365-2729.2011.00456.x |
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Institution: | Nanyang Technological University |
Language: | English |
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