Ubiquitous games for learning (UbiqGames) : Weatherlings, a worked example
This paper provides a rationale for a class of mobile, casual, and educational games, which we call UbiqGames. The study is motivated by the desire to understand how students use educational games in light of additional distractions on their devices, and how game design can make those games appealin...
Saved in:
Main Authors: | Klopfer, E., Sheldon, J., Perry, J., Chen, Vivian Hsueh-Hua |
---|---|
Other Authors: | Wee Kim Wee School of Communication and Information |
Format: | Article |
Language: | English |
Published: |
2013
|
Online Access: | https://hdl.handle.net/10356/106827 http://hdl.handle.net/10220/17713 http://dx.doi.org/10.1111/j.1365-2729.2011.00456.x |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
Similar Items
-
The rationalization process of online game cheating behaviors
by: Chen, Vivian Hsueh Hua, et al.
Published: (2020) -
A social-cognitive approach to online game cheating
by: Wu, Yuehua, et al.
Published: (2013) -
Understanding online game cheating : unpacking the ethical dimension
by: Wu, Yuehua, et al.
Published: (2020) -
Group identification as a mediator of the effect of players’ anonymity on cheating in online games
by: Chen, Vivian Hsueh-Hua, et al.
Published: (2015) -
Touch-space: Mixed reality game space based on ubiquitous, tangible, and social computing
by: Cheok, A.D., et al.
Published: (2014)