Enhancing perceptual and attentional skills requires common demands between the action video games and transfer tasks

Despite increasing evidence that shows action video game play improves perceptual and cognitive skills, the mechanisms of transfer are not well-understood. In line with previous work, we suggest that transfer is dependent upon common demands between the game and transfer task. In the current study,...

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Main Authors: Oei, Adam C., Patterson, Michael D
Other Authors: School of Humanities and Social Sciences
Format: Article
Language:English
Published: 2015
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Online Access:https://hdl.handle.net/10356/107223
http://hdl.handle.net/10220/25559
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1072232022-02-16T16:30:31Z Enhancing perceptual and attentional skills requires common demands between the action video games and transfer tasks Oei, Adam C. Patterson, Michael D School of Humanities and Social Sciences DRNTU::Social sciences::Psychology Despite increasing evidence that shows action video game play improves perceptual and cognitive skills, the mechanisms of transfer are not well-understood. In line with previous work, we suggest that transfer is dependent upon common demands between the game and transfer task. In the current study, participants played one of four action games with varying speed, visual, and attentional demands for 20 h. We examined whether training enhanced performance for attentional blink, selective attention, attending to multiple items, visual search and auditory detection. Non-gamers who played the game (Modern Combat) with the highest demands showed transfer to tasks of attentional blink and attending to multiple items. The game (MGS Touch) with fewer attentional demands also decreased attentional blink, but to a lesser degree. Other games failed to show transfer, despite having many action game characteristics but at a reduced intensity. The results support the common demands hypothesis. Published version 2015-05-15T08:54:48Z 2019-12-06T22:27:03Z 2015-05-15T08:54:48Z 2019-12-06T22:27:03Z 2015 2015 Journal Article Oei, A. C., & Patterson, M. D. (2015). Enhancing perceptual and attentional skills requires common demands between the action video games and transfer tasks. Frontiers in psychology, 6(113). 1664-1078 https://hdl.handle.net/10356/107223 http://hdl.handle.net/10220/25559 10.3389/fpsyg.2015.00113 25713551 en Frontiers in psychology © 2015 Oei and Patterson. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. 11 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Social sciences::Psychology
spellingShingle DRNTU::Social sciences::Psychology
Oei, Adam C.
Patterson, Michael D
Enhancing perceptual and attentional skills requires common demands between the action video games and transfer tasks
description Despite increasing evidence that shows action video game play improves perceptual and cognitive skills, the mechanisms of transfer are not well-understood. In line with previous work, we suggest that transfer is dependent upon common demands between the game and transfer task. In the current study, participants played one of four action games with varying speed, visual, and attentional demands for 20 h. We examined whether training enhanced performance for attentional blink, selective attention, attending to multiple items, visual search and auditory detection. Non-gamers who played the game (Modern Combat) with the highest demands showed transfer to tasks of attentional blink and attending to multiple items. The game (MGS Touch) with fewer attentional demands also decreased attentional blink, but to a lesser degree. Other games failed to show transfer, despite having many action game characteristics but at a reduced intensity. The results support the common demands hypothesis.
author2 School of Humanities and Social Sciences
author_facet School of Humanities and Social Sciences
Oei, Adam C.
Patterson, Michael D
format Article
author Oei, Adam C.
Patterson, Michael D
author_sort Oei, Adam C.
title Enhancing perceptual and attentional skills requires common demands between the action video games and transfer tasks
title_short Enhancing perceptual and attentional skills requires common demands between the action video games and transfer tasks
title_full Enhancing perceptual and attentional skills requires common demands between the action video games and transfer tasks
title_fullStr Enhancing perceptual and attentional skills requires common demands between the action video games and transfer tasks
title_full_unstemmed Enhancing perceptual and attentional skills requires common demands between the action video games and transfer tasks
title_sort enhancing perceptual and attentional skills requires common demands between the action video games and transfer tasks
publishDate 2015
url https://hdl.handle.net/10356/107223
http://hdl.handle.net/10220/25559
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