Game tree search on a massively parallel SIMD machine : an algorithmic study with computer chess
A parallel game tree search algorithm is presented in this thesis to verify the possibility of efficient use of a Single Instruction Multiple Data (SIMD) machine for computer game playing. It follows a loop of search and load balancing. In order to eliminate the serious processor starvation that is...
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sg-ntu-dr.10356-133522023-07-04T16:02:22Z Game tree search on a massively parallel SIMD machine : an algorithmic study with computer chess He, Shaojun. Sisira K Amarasinghe School of Electrical and Electronic Engineering DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence A parallel game tree search algorithm is presented in this thesis to verify the possibility of efficient use of a Single Instruction Multiple Data (SIMD) machine for computer game playing. It follows a loop of search and load balancing. In order to eliminate the serious processor starvation that is usually present in a SIMD game tree search, a new load balancing scheme is proposed as a part of this algorithm which provides massive parallelism whilst being in control of the search overhead. Besides, a dynamic triggering mechanism that is especially suited for a complex game such as Chess is used to optimally balance the search and load balancing. Furthermore, a search procedure with useful heuristic enhancements is designed in detail to reduce the search overhead and the synchronization overhead. Master of Engineering 2008-08-26T01:52:13Z 2008-10-20T07:26:07Z 2008-08-26T01:52:13Z 2008-10-20T07:26:07Z 1998 1998 Thesis http://hdl.handle.net/10356/13352 en 107 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence He, Shaojun. Game tree search on a massively parallel SIMD machine : an algorithmic study with computer chess |
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A parallel game tree search algorithm is presented in this thesis to verify the possibility of efficient use of a Single Instruction Multiple Data (SIMD) machine for computer game playing. It follows a loop of search and load balancing. In order to eliminate the serious processor starvation that is usually present in a SIMD game tree search, a new load balancing scheme is proposed as a part of this algorithm which provides massive parallelism whilst being in control of the search overhead. Besides, a dynamic triggering mechanism that is especially suited for a complex game such as Chess is used to optimally balance the search and load balancing. Furthermore, a search procedure with useful heuristic enhancements is designed in detail to reduce the search overhead and the synchronization overhead. |
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Sisira K Amarasinghe |
author_facet |
Sisira K Amarasinghe He, Shaojun. |
format |
Theses and Dissertations |
author |
He, Shaojun. |
author_sort |
He, Shaojun. |
title |
Game tree search on a massively parallel SIMD machine : an algorithmic study with computer chess |
title_short |
Game tree search on a massively parallel SIMD machine : an algorithmic study with computer chess |
title_full |
Game tree search on a massively parallel SIMD machine : an algorithmic study with computer chess |
title_fullStr |
Game tree search on a massively parallel SIMD machine : an algorithmic study with computer chess |
title_full_unstemmed |
Game tree search on a massively parallel SIMD machine : an algorithmic study with computer chess |
title_sort |
game tree search on a massively parallel simd machine : an algorithmic study with computer chess |
publishDate |
2008 |
url |
http://hdl.handle.net/10356/13352 |
_version_ |
1772827322850738176 |