Real-time strategy game using unity3D
This report presents the development progress and results of the creation of a real-time strategy (RTS) game using Unity3D game engine. The game is a cel-shaded monster collecting RTS game – Summon & Fusion, that features players to control and battle with captured monsters in real-time. The p...
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Format: | Final Year Project |
Language: | English |
Published: |
Nanyang Technological University
2020
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Online Access: | https://hdl.handle.net/10356/137912 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | This report presents the development progress and results of the creation of a real-time strategy (RTS) game using Unity3D game engine. The game is a cel-shaded monster collecting RTS game – Summon & Fusion, that features players to control and battle with captured monsters in real-time.
The project attempts to explore the possibilities of personal development gained by playing an RTS game. The game aims to build a high attachment with players to incentivize players to play via raising the monsters that the players collect. The game employs RGP-style stat-based gameplay and incorporates game mechanics from Multiplayer Online Battle Arenas games such as DotA 2 and Monster Capturing games such as Pokemon.
The project uses a game design document to approach the software design of the game and implements the Entity-Component Paradigm approach to the programming of the game. GameObject and Components were developed separately and then wired together to form the game.
The game is at a demonstrable stage, consisting of a start state and an end goal with 15 minutes worth of gameplay. Inter-component communication implications experienced by the author as an inexperience developer are then discussed for potential applications to improve the game demo. |
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