Real-time strategy game using unity3D
This report presents the development progress and results of the creation of a real-time strategy (RTS) game using Unity3D game engine. The game is a cel-shaded monster collecting RTS game – Summon & Fusion, that features players to control and battle with captured monsters in real-time. The p...
Saved in:
Main Author: | |
---|---|
Other Authors: | |
Format: | Final Year Project |
Language: | English |
Published: |
Nanyang Technological University
2020
|
Subjects: | |
Online Access: | https://hdl.handle.net/10356/137912 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
id |
sg-ntu-dr.10356-137912 |
---|---|
record_format |
dspace |
spelling |
sg-ntu-dr.10356-1379122020-04-18T03:55:19Z Real-time strategy game using unity3D Tan, Bronson Jun Kai Seah Hock Soon School of Computer Science and Engineering ashsseah@ntu.edu.sg Engineering::Computer science and engineering This report presents the development progress and results of the creation of a real-time strategy (RTS) game using Unity3D game engine. The game is a cel-shaded monster collecting RTS game – Summon & Fusion, that features players to control and battle with captured monsters in real-time. The project attempts to explore the possibilities of personal development gained by playing an RTS game. The game aims to build a high attachment with players to incentivize players to play via raising the monsters that the players collect. The game employs RGP-style stat-based gameplay and incorporates game mechanics from Multiplayer Online Battle Arenas games such as DotA 2 and Monster Capturing games such as Pokemon. The project uses a game design document to approach the software design of the game and implements the Entity-Component Paradigm approach to the programming of the game. GameObject and Components were developed separately and then wired together to form the game. The game is at a demonstrable stage, consisting of a start state and an end goal with 15 minutes worth of gameplay. Inter-component communication implications experienced by the author as an inexperience developer are then discussed for potential applications to improve the game demo. Bachelor of Engineering (Computer Science) 2020-04-18T03:55:19Z 2020-04-18T03:55:19Z 2020 Final Year Project (FYP) https://hdl.handle.net/10356/137912 en SCSE19-0238 application/pdf Nanyang Technological University |
institution |
Nanyang Technological University |
building |
NTU Library |
country |
Singapore |
collection |
DR-NTU |
language |
English |
topic |
Engineering::Computer science and engineering |
spellingShingle |
Engineering::Computer science and engineering Tan, Bronson Jun Kai Real-time strategy game using unity3D |
description |
This report presents the development progress and results of the creation of a real-time strategy (RTS) game using Unity3D game engine. The game is a cel-shaded monster collecting RTS game – Summon & Fusion, that features players to control and battle with captured monsters in real-time.
The project attempts to explore the possibilities of personal development gained by playing an RTS game. The game aims to build a high attachment with players to incentivize players to play via raising the monsters that the players collect. The game employs RGP-style stat-based gameplay and incorporates game mechanics from Multiplayer Online Battle Arenas games such as DotA 2 and Monster Capturing games such as Pokemon.
The project uses a game design document to approach the software design of the game and implements the Entity-Component Paradigm approach to the programming of the game. GameObject and Components were developed separately and then wired together to form the game.
The game is at a demonstrable stage, consisting of a start state and an end goal with 15 minutes worth of gameplay. Inter-component communication implications experienced by the author as an inexperience developer are then discussed for potential applications to improve the game demo. |
author2 |
Seah Hock Soon |
author_facet |
Seah Hock Soon Tan, Bronson Jun Kai |
format |
Final Year Project |
author |
Tan, Bronson Jun Kai |
author_sort |
Tan, Bronson Jun Kai |
title |
Real-time strategy game using unity3D |
title_short |
Real-time strategy game using unity3D |
title_full |
Real-time strategy game using unity3D |
title_fullStr |
Real-time strategy game using unity3D |
title_full_unstemmed |
Real-time strategy game using unity3D |
title_sort |
real-time strategy game using unity3d |
publisher |
Nanyang Technological University |
publishDate |
2020 |
url |
https://hdl.handle.net/10356/137912 |
_version_ |
1681057169854693376 |