Shading-based surface detail recovery under general unknown illumination

Reconstructing the shape of a 3D object from multi-view images under unknown, general illumination is a fundamental problem in computer vision. High quality reconstruction is usually challenging especially when fine detail is needed and the albedo of the object is non-uniform. This paper introduces...

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Main Authors: Xu, Di, Duan, Qi, Zheng, Jianmin, Zhang, Juyong, Cai, Jianfei, Cham, Tat-Jen
Other Authors: School of Computer Science and Engineering
Format: Article
Language:English
Published: 2020
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Online Access:https://hdl.handle.net/10356/138217
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1382172020-04-29T04:42:43Z Shading-based surface detail recovery under general unknown illumination Xu, Di Duan, Qi Zheng, Jianmin Zhang, Juyong Cai, Jianfei Cham, Tat-Jen School of Computer Science and Engineering Institute for Media Innovation (IMI) Engineering::Computer science and engineering::Computing methodologies::Image processing and computer vision Shape from Shading 3D Reconstruction Reconstructing the shape of a 3D object from multi-view images under unknown, general illumination is a fundamental problem in computer vision. High quality reconstruction is usually challenging especially when fine detail is needed and the albedo of the object is non-uniform. This paper introduces vertex overall illumination vectors to model the illumination effect and presents a total variation (TV) based approach for recovering surface details using shading and multi-view stereo (MVS). Behind the approach are the two important observations: (1) the illumination over the surface of an object often appears to be piecewise smooth and (2) the recovery of surface orientation is not sufficient for reconstructing the surface, which was often overlooked previously. Thus we propose to use TV to regularize the overall illumination vectors and use visual hull to constrain partial vertices. The reconstruction is formulated as a constrained TV-minimization problem that simultaneously treats the shape and illumination vectors as unknowns. An augmented Lagrangian method is proposed to quickly solve the TV-minimization problem. As a result, our approach is robust, stable and is able to efficiently recover high-quality surface details even when starting with a coarse model obtained using MVS. These advantages are demonstrated by extensive experiments on the state-of-the-art MVS database, which includes challenging objects with varying albedo. NRF (Natl Research Foundation, S’pore) MOE (Min. of Education, S’pore) 2020-04-29T04:42:43Z 2020-04-29T04:42:43Z 2018 Journal Article Xu, D., Duan, Q., Zheng, J., Zhang, J., Cai, J., & Cham, T.-J. (2018). Shading-based surface detail recovery under general unknown illumination. IEEE transactions on pattern analysis and machine intelligence, 40(2), 423-436. doi:10.1109/TPAMI.2017.2671458 0162-8828 https://hdl.handle.net/10356/138217 10.1109/TPAMI.2017.2671458 28221993 2-s2.0-85040700110 2 40 423 436 en IEEE transactions on pattern analysis and machine intelligence © 2017 IEEE. All rights reserved.
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic Engineering::Computer science and engineering::Computing methodologies::Image processing and computer vision
Shape from Shading
3D Reconstruction
spellingShingle Engineering::Computer science and engineering::Computing methodologies::Image processing and computer vision
Shape from Shading
3D Reconstruction
Xu, Di
Duan, Qi
Zheng, Jianmin
Zhang, Juyong
Cai, Jianfei
Cham, Tat-Jen
Shading-based surface detail recovery under general unknown illumination
description Reconstructing the shape of a 3D object from multi-view images under unknown, general illumination is a fundamental problem in computer vision. High quality reconstruction is usually challenging especially when fine detail is needed and the albedo of the object is non-uniform. This paper introduces vertex overall illumination vectors to model the illumination effect and presents a total variation (TV) based approach for recovering surface details using shading and multi-view stereo (MVS). Behind the approach are the two important observations: (1) the illumination over the surface of an object often appears to be piecewise smooth and (2) the recovery of surface orientation is not sufficient for reconstructing the surface, which was often overlooked previously. Thus we propose to use TV to regularize the overall illumination vectors and use visual hull to constrain partial vertices. The reconstruction is formulated as a constrained TV-minimization problem that simultaneously treats the shape and illumination vectors as unknowns. An augmented Lagrangian method is proposed to quickly solve the TV-minimization problem. As a result, our approach is robust, stable and is able to efficiently recover high-quality surface details even when starting with a coarse model obtained using MVS. These advantages are demonstrated by extensive experiments on the state-of-the-art MVS database, which includes challenging objects with varying albedo.
author2 School of Computer Science and Engineering
author_facet School of Computer Science and Engineering
Xu, Di
Duan, Qi
Zheng, Jianmin
Zhang, Juyong
Cai, Jianfei
Cham, Tat-Jen
format Article
author Xu, Di
Duan, Qi
Zheng, Jianmin
Zhang, Juyong
Cai, Jianfei
Cham, Tat-Jen
author_sort Xu, Di
title Shading-based surface detail recovery under general unknown illumination
title_short Shading-based surface detail recovery under general unknown illumination
title_full Shading-based surface detail recovery under general unknown illumination
title_fullStr Shading-based surface detail recovery under general unknown illumination
title_full_unstemmed Shading-based surface detail recovery under general unknown illumination
title_sort shading-based surface detail recovery under general unknown illumination
publishDate 2020
url https://hdl.handle.net/10356/138217
_version_ 1681059096202051584