SubdSH : subdivision-based spherical harmonics field for real-time shading-based refinement under challenging unknown illumination
This paper presents a spatial-varying illumination model for shading-based depth refinement that based on a smooth Spherical Harmonics (SH) lighting field. The proposed lighting model is able to recover shading under challenging unknown lighting conditions, thus improving the quality of recovered su...
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sg-ntu-dr.10356-1382762020-04-30T02:49:00Z SubdSH : subdivision-based spherical harmonics field for real-time shading-based refinement under challenging unknown illumination Deng, Teng Zheng, Jianmin Cai, Jianfei Cham, Tat-Jen School of Computer Science and Engineering 2018 IEEE Visual Communications and Image Processing (VCIP) Institute for Media Innovation (IMI) Engineering::Computer science and engineering Shape-from-shading Lighting Model This paper presents a spatial-varying illumination model for shading-based depth refinement that based on a smooth Spherical Harmonics (SH) lighting field. The proposed lighting model is able to recover shading under challenging unknown lighting conditions, thus improving the quality of recovered surface detail. To avoid over-parameterization, local lighting coefficients are treated as a vector-valued function which is represented by subdivided surfaces using Catmull-Clark subdivision. We solve our lighting model utilizing a highly parallelized scheme that recovers lighting in a few milliseconds. A real-time shading-based depth recovery system is implemented with the integration of our proposed lighting model. We conduct quantitative and qualitative evaluations on both synthetic and real world datasets under challenging illumination. The experimental results show our method outperforms the state-of-the-art real-time shading-based depth refinement system. NRF (Natl Research Foundation, S’pore) MOE (Min. of Education, S’pore) 2020-04-30T02:48:59Z 2020-04-30T02:48:59Z 2018 Conference Paper Deng, T., Zheng, J., Cai, J., & Cham, T.-J. (2018). SubdSH : subdivision-based spherical harmonics field for real-time shading-based refinement under challenging unknown illumination. 2018 IEEE Visual Communications and Image Processing (VCIP). doi:10.1109/VCIP.2018.8698629 9781538644591 https://hdl.handle.net/10356/138276 10.1109/VCIP.2018.8698629 2-s2.0-85065401561 en © 2018 IEEE. All rights reserved. |
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Engineering::Computer science and engineering Shape-from-shading Lighting Model Deng, Teng Zheng, Jianmin Cai, Jianfei Cham, Tat-Jen SubdSH : subdivision-based spherical harmonics field for real-time shading-based refinement under challenging unknown illumination |
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This paper presents a spatial-varying illumination model for shading-based depth refinement that based on a smooth Spherical Harmonics (SH) lighting field. The proposed lighting model is able to recover shading under challenging unknown lighting conditions, thus improving the quality of recovered surface detail. To avoid over-parameterization, local lighting coefficients are treated as a vector-valued function which is represented by subdivided surfaces using Catmull-Clark subdivision. We solve our lighting model utilizing a highly parallelized scheme that recovers lighting in a few milliseconds. A real-time shading-based depth recovery system is implemented with the integration of our proposed lighting model. We conduct quantitative and qualitative evaluations on both synthetic and real world datasets under challenging illumination. The experimental results show our method outperforms the state-of-the-art real-time shading-based depth refinement system. |
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School of Computer Science and Engineering |
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School of Computer Science and Engineering Deng, Teng Zheng, Jianmin Cai, Jianfei Cham, Tat-Jen |
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Conference or Workshop Item |
author |
Deng, Teng Zheng, Jianmin Cai, Jianfei Cham, Tat-Jen |
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Deng, Teng |
title |
SubdSH : subdivision-based spherical harmonics field for real-time shading-based refinement under challenging unknown illumination |
title_short |
SubdSH : subdivision-based spherical harmonics field for real-time shading-based refinement under challenging unknown illumination |
title_full |
SubdSH : subdivision-based spherical harmonics field for real-time shading-based refinement under challenging unknown illumination |
title_fullStr |
SubdSH : subdivision-based spherical harmonics field for real-time shading-based refinement under challenging unknown illumination |
title_full_unstemmed |
SubdSH : subdivision-based spherical harmonics field for real-time shading-based refinement under challenging unknown illumination |
title_sort |
subdsh : subdivision-based spherical harmonics field for real-time shading-based refinement under challenging unknown illumination |
publishDate |
2020 |
url |
https://hdl.handle.net/10356/138276 |
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1681059164162359296 |