Gamification of learning for cyber security

Advancement in technology has overall increase the quality of life with the convenience it brings, but it also exposes the vulnerability of the network to it users. This project aims to generate awareness and enrich the younger generation learning experience by developing an 2D Role Playing Game (R...

Full description

Saved in:
Bibliographic Details
Main Author: Tiong, Alex Jia Hui
Other Authors: Cheng Long
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2020
Subjects:
Online Access:https://hdl.handle.net/10356/138797
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-138797
record_format dspace
spelling sg-ntu-dr.10356-1387972020-05-12T11:21:48Z Gamification of learning for cyber security Tiong, Alex Jia Hui Cheng Long School of Computer Science and Engineering c.long@ntu.edu.sg Engineering::Computer science and engineering::Software::Software engineering Advancement in technology has overall increase the quality of life with the convenience it brings, but it also exposes the vulnerability of the network to it users. This project aims to generate awareness and enrich the younger generation learning experience by developing an 2D Role Playing Game (RPG). The RPG game intends to provide intuitive and interactive user interface to display information related to cyber security scenario and challenges which requires some cyber related information while delivering gameplay elements. Structuring a game around cyber related incident is a complicated task, due to the nature of how technical most incident is, which is why the scenario picked would not include Assemble language level, but mostly about conveying the message across. The project are divided into three main phases: i) browsing through past incident and figuring how it can be incorporated into an gaming aspect while retaining its message; ii) designing the backend which are the functional requirements of the application; iii) designing the frontend where the user is able to interact with the world and perform task. The application is developed with Agile Software Development and Observer Pattern to produce a flexible and extendable application. Bachelor of Engineering (Computer Engineering) 2020-05-12T11:21:48Z 2020-05-12T11:21:48Z 2020 Final Year Project (FYP) https://hdl.handle.net/10356/138797 en SCSE19-0031 application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic Engineering::Computer science and engineering::Software::Software engineering
spellingShingle Engineering::Computer science and engineering::Software::Software engineering
Tiong, Alex Jia Hui
Gamification of learning for cyber security
description Advancement in technology has overall increase the quality of life with the convenience it brings, but it also exposes the vulnerability of the network to it users. This project aims to generate awareness and enrich the younger generation learning experience by developing an 2D Role Playing Game (RPG). The RPG game intends to provide intuitive and interactive user interface to display information related to cyber security scenario and challenges which requires some cyber related information while delivering gameplay elements. Structuring a game around cyber related incident is a complicated task, due to the nature of how technical most incident is, which is why the scenario picked would not include Assemble language level, but mostly about conveying the message across. The project are divided into three main phases: i) browsing through past incident and figuring how it can be incorporated into an gaming aspect while retaining its message; ii) designing the backend which are the functional requirements of the application; iii) designing the frontend where the user is able to interact with the world and perform task. The application is developed with Agile Software Development and Observer Pattern to produce a flexible and extendable application.
author2 Cheng Long
author_facet Cheng Long
Tiong, Alex Jia Hui
format Final Year Project
author Tiong, Alex Jia Hui
author_sort Tiong, Alex Jia Hui
title Gamification of learning for cyber security
title_short Gamification of learning for cyber security
title_full Gamification of learning for cyber security
title_fullStr Gamification of learning for cyber security
title_full_unstemmed Gamification of learning for cyber security
title_sort gamification of learning for cyber security
publisher Nanyang Technological University
publishDate 2020
url https://hdl.handle.net/10356/138797
_version_ 1681056819506577408