Gamification of learning for cyber security
Advancement in technology has overall increase the quality of life with the convenience it brings, but it also exposes the vulnerability of the network to it users. This project aims to generate awareness and enrich the younger generation learning experience by developing an 2D Role Playing Game (R...
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Format: | Final Year Project |
Language: | English |
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Nanyang Technological University
2020
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Online Access: | https://hdl.handle.net/10356/138797 |
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Institution: | Nanyang Technological University |
Language: | English |
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