Gamification of learning for cyber security

Advancement in technology has overall increase the quality of life with the convenience it brings, but it also exposes the vulnerability of the network to it users. This project aims to generate awareness and enrich the younger generation learning experience by developing an 2D Role Playing Game (R...

Full description

Saved in:
Bibliographic Details
Main Author: Tiong, Alex Jia Hui
Other Authors: Cheng Long
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2020
Subjects:
Online Access:https://hdl.handle.net/10356/138797
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
Be the first to leave a comment!
You must be logged in first