An interactive control architecture for interpersonal coordination in mirror game
In this work, an interactive control architecture based on velocity segments is developed to generate the human-like trajectories in the mirror game, a simple yet effective paradigm for studying interpersonal coordination, and the existence of velocity segments possessing a prescribed signature is t...
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sg-ntu-dr.10356-1403292020-05-28T03:32:32Z An interactive control architecture for interpersonal coordination in mirror game Zhai, Chao Chen, Michael Z. Q. Alderisio, Francesco Yu. Uteshev, Alexei Di Bernardo, Mario School of Electrical and Electronic Engineering Institute of Catastrophe Risk Management (ICRM) Engineering::Electrical and electronic engineering Control Architecture PD Control In this work, an interactive control architecture based on velocity segments is developed to generate the human-like trajectories in the mirror game, a simple yet effective paradigm for studying interpersonal coordination, and the existence of velocity segments possessing a prescribed signature is theoretically guaranteed. Then an online control algorithm for the architecture is proposed to produce joint improvised motion with a human player or another virtual player while exhibiting some desired kinematic characteristics. Finally, the transition from solo motions to joint improvised motions is illuminated, and the proposed control architecture is validated by matching the experimental data. 2020-05-28T03:32:31Z 2020-05-28T03:32:31Z 2018 Journal Article Zhai, C., Chen, M. Z. Q., Alderisio, F., Yu. Uteshev, A., & Di Bernardo, M. (2018). An interactive control architecture for interpersonal coordination in mirror game. Control Engineering Practice, 80, 36-48. doi:10.1016/j.conengprac.2018.08.012 0967-0661 https://hdl.handle.net/10356/140329 10.1016/j.conengprac.2018.08.012 2-s2.0-85052211969 80 36 48 en Control Engineering Practice © 2018 Elsevier Ltd. All rights reserved. |
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Engineering::Electrical and electronic engineering Control Architecture PD Control Zhai, Chao Chen, Michael Z. Q. Alderisio, Francesco Yu. Uteshev, Alexei Di Bernardo, Mario An interactive control architecture for interpersonal coordination in mirror game |
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In this work, an interactive control architecture based on velocity segments is developed to generate the human-like trajectories in the mirror game, a simple yet effective paradigm for studying interpersonal coordination, and the existence of velocity segments possessing a prescribed signature is theoretically guaranteed. Then an online control algorithm for the architecture is proposed to produce joint improvised motion with a human player or another virtual player while exhibiting some desired kinematic characteristics. Finally, the transition from solo motions to joint improvised motions is illuminated, and the proposed control architecture is validated by matching the experimental data. |
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School of Electrical and Electronic Engineering |
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School of Electrical and Electronic Engineering Zhai, Chao Chen, Michael Z. Q. Alderisio, Francesco Yu. Uteshev, Alexei Di Bernardo, Mario |
format |
Article |
author |
Zhai, Chao Chen, Michael Z. Q. Alderisio, Francesco Yu. Uteshev, Alexei Di Bernardo, Mario |
author_sort |
Zhai, Chao |
title |
An interactive control architecture for interpersonal coordination in mirror game |
title_short |
An interactive control architecture for interpersonal coordination in mirror game |
title_full |
An interactive control architecture for interpersonal coordination in mirror game |
title_fullStr |
An interactive control architecture for interpersonal coordination in mirror game |
title_full_unstemmed |
An interactive control architecture for interpersonal coordination in mirror game |
title_sort |
interactive control architecture for interpersonal coordination in mirror game |
publishDate |
2020 |
url |
https://hdl.handle.net/10356/140329 |
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1681059350284599296 |