Interactive film (C)
In the rapidly evolving world of today where technology is constantly changing, it also means more possibilities beyond the conventional video screening for cinemas and their audiences. The main objective of this project is to have video storytelling produced in a more engaging way, by getting the a...
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Nanyang Technological University
2020
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sg-ntu-dr.10356-1404652023-07-07T18:45:56Z Interactive film (C) Chua, Yu Hui Chua Hock Chuan Elke Evelin Reinhuber School of Electrical and Electronic Engineering ehchua@ntu.edu.sg, elke@ntu.edu.sg Visual arts and music::Media Engineering::Electrical and electronic engineering In the rapidly evolving world of today where technology is constantly changing, it also means more possibilities beyond the conventional video screening for cinemas and their audiences. The main objective of this project is to have video storytelling produced in a more engaging way, by getting the audience to be involved in the development of the story itself, in particular the decision making of the protagonist. Furthermore, instead of having the storytelling in a 2D format, this project will have 3D interactions involved, done through the use of Unity3D to program the different interactions and paths, like how video games are made, but with the inclusion of a time-based media. Bachelor of Engineering (Information Engineering and Media) 2020-05-29T06:33:51Z 2020-05-29T06:33:51Z 2020 Final Year Project (FYP) https://hdl.handle.net/10356/140465 en B3296-191 application/pdf Nanyang Technological University |
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Visual arts and music::Media Engineering::Electrical and electronic engineering Chua, Yu Hui Interactive film (C) |
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In the rapidly evolving world of today where technology is constantly changing, it also means more possibilities beyond the conventional video screening for cinemas and their audiences. The main objective of this project is to have video storytelling produced in a more engaging way, by getting the audience to be involved in the development of the story itself, in particular the decision making of the protagonist. Furthermore, instead of having the storytelling in a 2D format, this project will have 3D interactions involved, done through the use of Unity3D to program the different interactions and paths, like how video games are made, but with the inclusion of a time-based media. |
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Chua Hock Chuan |
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Chua Hock Chuan Chua, Yu Hui |
format |
Final Year Project |
author |
Chua, Yu Hui |
author_sort |
Chua, Yu Hui |
title |
Interactive film (C) |
title_short |
Interactive film (C) |
title_full |
Interactive film (C) |
title_fullStr |
Interactive film (C) |
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Interactive film (C) |
title_sort |
interactive film (c) |
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Nanyang Technological University |
publishDate |
2020 |
url |
https://hdl.handle.net/10356/140465 |
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1772826741288468480 |