Design and development of visual experience platform

It is usual to feel unsure and uncomfortable when entering a new environment. This is commonly experienced by students who are about to begin their life in a new school. Though orientation camps take place, students may not even know how to find the meeting point. Travel applications that the school...

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Bibliographic Details
Main Author: Nur Sabrina Muhamad Jaya
Other Authors: Wong Liang Jie
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2020
Subjects:
Online Access:https://hdl.handle.net/10356/140551
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Institution: Nanyang Technological University
Language: English
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Summary:It is usual to feel unsure and uncomfortable when entering a new environment. This is commonly experienced by students who are about to begin their life in a new school. Though orientation camps take place, students may not even know how to find the meeting point. Travel applications that the school provides are limited be- cause it fails to adequately guide these new students around school with ease. With the constant changes and enhancements of technology, society has continually expect more engaging yet valuable content. People are always searching for different forms of media or games to keep them amused. With the development and rise of virtual and augmented reality, more individuals are now keen to engaged and interact themselves with such simulations. In this paper, I will examine the various kinds of 360-degree cameras and use one to create 360-degree virtual videos that will guide users from one place to another. These videos are created and published on a visual experience platform as part of a project to help new students of Nanyang Technological University (NTU) navigate around school more easily.