Disrupting the long road of learning 3D animation by using game engine technology
This paper discusses the mechanics of traditionally-informed curriculum when the new techniques and processes offered by game engine technology are adopted in digital animation teaching pipelines. The traditional learning pipeline, from concept through storyboard to production, has remained a fir...
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Main Author: | Hodgkinson, Gray |
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Other Authors: | School of Art, Design and Media |
Format: | Conference or Workshop Item |
Language: | English |
Published: |
2020
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/144940 |
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Institution: | Nanyang Technological University |
Language: | English |
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