Develop a game to improve a person’s cognitive states using a brain computer interface
In recent years, research on Brain Computer Interface (BCI) games have grown rapidly due to the increase in the accessibility of commercial BCI products. One of the challenges in BCI games is the connectivity with neurophysiology, psychology and human-computer interaction. The researchers ensure tha...
Saved in:
Main Author: | |
---|---|
Other Authors: | |
Format: | Final Year Project |
Language: | English |
Published: |
Nanyang Technological University
2021
|
Subjects: | |
Online Access: | https://hdl.handle.net/10356/148033 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
id |
sg-ntu-dr.10356-148033 |
---|---|
record_format |
dspace |
spelling |
sg-ntu-dr.10356-1480332021-04-22T05:52:04Z Develop a game to improve a person’s cognitive states using a brain computer interface Lin HuangJiayin Guan Cuntai School of Computer Science and Engineering Computational Intelligence Lab CTGuan@ntu.edu.sg Engineering::Computer science and engineering::Software::Software engineering In recent years, research on Brain Computer Interface (BCI) games have grown rapidly due to the increase in the accessibility of commercial BCI products. One of the challenges in BCI games is the connectivity with neurophysiology, psychology and human-computer interaction. The researchers ensure that the electroencephalogram (EEG) signals are captured, processed, and identified accurately. The developers ensure that the game abides by game theory, making it engaging for the players. However, past research has mainly focused on attention training, and not relaxation training. As such, this paper implements a game with both relaxation training with attention training, while treading on both BCI principles and game theory. Under the attention training, players are supposed to increase their attention score to clear the game at a faster time. With the additional relaxation training, the results of the attention training should be improved. With these two aspects, the results of the gameplay are then analysed to show the efficiency of the relaxation game with the attention game. Bachelor of Engineering (Computer Science) 2021-04-22T05:52:04Z 2021-04-22T05:52:04Z 2021 Final Year Project (FYP) Lin HuangJiayin (2021). Develop a game to improve a person’s cognitive states using a brain computer interface. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/148033 https://hdl.handle.net/10356/148033 en SCSE20-0052 application/pdf Nanyang Technological University |
institution |
Nanyang Technological University |
building |
NTU Library |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
NTU Library |
collection |
DR-NTU |
language |
English |
topic |
Engineering::Computer science and engineering::Software::Software engineering |
spellingShingle |
Engineering::Computer science and engineering::Software::Software engineering Lin HuangJiayin Develop a game to improve a person’s cognitive states using a brain computer interface |
description |
In recent years, research on Brain Computer Interface (BCI) games have grown rapidly due to the increase in the accessibility of commercial BCI products. One of the challenges in BCI games is the connectivity with neurophysiology, psychology and human-computer interaction. The researchers ensure that the electroencephalogram (EEG) signals are captured, processed, and identified accurately. The developers ensure that the game abides by game theory, making it engaging for the players. However, past research has mainly focused on attention training, and not relaxation training. As such, this paper implements a game with both relaxation training with attention training, while treading on both BCI principles and game theory. Under the attention training, players are supposed to increase their attention score to clear the game at a faster time. With the additional relaxation training, the results of the attention training should be improved. With these two aspects, the results of the gameplay are then analysed to show the efficiency of the relaxation game with the attention game. |
author2 |
Guan Cuntai |
author_facet |
Guan Cuntai Lin HuangJiayin |
format |
Final Year Project |
author |
Lin HuangJiayin |
author_sort |
Lin HuangJiayin |
title |
Develop a game to improve a person’s cognitive states using a brain computer interface |
title_short |
Develop a game to improve a person’s cognitive states using a brain computer interface |
title_full |
Develop a game to improve a person’s cognitive states using a brain computer interface |
title_fullStr |
Develop a game to improve a person’s cognitive states using a brain computer interface |
title_full_unstemmed |
Develop a game to improve a person’s cognitive states using a brain computer interface |
title_sort |
develop a game to improve a person’s cognitive states using a brain computer interface |
publisher |
Nanyang Technological University |
publishDate |
2021 |
url |
https://hdl.handle.net/10356/148033 |
_version_ |
1698713722578534400 |