Displaying curves surfaces and solid objects in Unity 3D system

Computer Graphics and Visualization (CE2003) is a course designed to teach the mathematical aspect of 3D graphics. In this course, students used a visualization tool called FVRML for function based shape modelling. FVRML relied on BS Contact, a 3D player plug-in for Microsoft Internet Explorer. The...

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Bibliographic Details
Main Author: Khan Naseer Ahmed
Other Authors: Alexei Sourin
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2021
Subjects:
Online Access:https://hdl.handle.net/10356/148066
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Institution: Nanyang Technological University
Language: English
Description
Summary:Computer Graphics and Visualization (CE2003) is a course designed to teach the mathematical aspect of 3D graphics. In this course, students used a visualization tool called FVRML for function based shape modelling. FVRML relied on BS Contact, a 3D player plug-in for Microsoft Internet Explorer. The BS Contact dependency was a big issue for using FVRML in CE2003 because of its exclusivity to internet explorer and windows. It also did not support run time compilation and needed multiple improvements. To solve these problems, Khiew Jian Bin, an NTU Computer Engineering student created Shape Explorer, an application built using Unity 3D for function-based shape modelling. This application showed great potential as it could do everything FVRML did, while having the flexibility and support of Unity. Shape Explorer still had multiple critical bugs and areas of improvement. This study was aimed to fix said critical bugs and make improvements for a more user friendly and intuitive application.