Deep learning in virtual reality

Physical rehabilitation may be a vital component for patients who are recuperating from a surgery, injury, or a disabling medical condition. During the treatment session, the patient relies greatly on the physiotherapist’s verbal feedback. However, in the event that the patient has to undergo long...

Full description

Saved in:
Bibliographic Details
Main Author: Feng, Chengxuan
Other Authors: Lin Feng
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2021
Subjects:
Online Access:https://hdl.handle.net/10356/148133
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-148133
record_format dspace
spelling sg-ntu-dr.10356-1481332021-04-24T04:19:42Z Deep learning in virtual reality Feng, Chengxuan Lin Feng School of Computer Science and Engineering ASFLIN@ntu.edu.sg Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence Physical rehabilitation may be a vital component for patients who are recuperating from a surgery, injury, or a disabling medical condition. During the treatment session, the patient relies greatly on the physiotherapist’s verbal feedback. However, in the event that the patient has to undergo long periods of rehabilitation, exercises done outside of the physiotherapist’s guidance could be ineffective as the patient is unable to visualize and attain immediate feedback. To better facilitate the patient’s recovery process, this project applies deep reinforcement learning on a humanoid model using Unity game engine and Unity’s ML-agents such that it is able to imitate a given training animation. The project is tested within the premise of a golf swing – an exercise that aims to benefit patients that suffer from shoulder arthritis. The implemented deep reinforcement learning algorithm proves to be a promising step in the right direction towards developing a real-time feedback system that could playback the patient’s movement and provide instant feedback to the user. Partial results were published in: Raymond Tan Rui Ming, Chengxuan Feng, Hock Soon Seah, Feng Lin, Movability Assessment on Physiotherapy for Shoulder Periarthritis via Fine-Grained 3D ResNet Deep Learning, SPIE Proceedings of International Forum on Medical Imaging Asia (IFMIA’21), Taiwan (Online), 24-27 January 2021 Bachelor of Engineering (Computer Science) 2021-04-24T04:19:42Z 2021-04-24T04:19:42Z 2021 Final Year Project (FYP) Feng, C. (2021). Deep learning in virtual reality. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/148133 https://hdl.handle.net/10356/148133 en application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
spellingShingle Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
Feng, Chengxuan
Deep learning in virtual reality
description Physical rehabilitation may be a vital component for patients who are recuperating from a surgery, injury, or a disabling medical condition. During the treatment session, the patient relies greatly on the physiotherapist’s verbal feedback. However, in the event that the patient has to undergo long periods of rehabilitation, exercises done outside of the physiotherapist’s guidance could be ineffective as the patient is unable to visualize and attain immediate feedback. To better facilitate the patient’s recovery process, this project applies deep reinforcement learning on a humanoid model using Unity game engine and Unity’s ML-agents such that it is able to imitate a given training animation. The project is tested within the premise of a golf swing – an exercise that aims to benefit patients that suffer from shoulder arthritis. The implemented deep reinforcement learning algorithm proves to be a promising step in the right direction towards developing a real-time feedback system that could playback the patient’s movement and provide instant feedback to the user. Partial results were published in: Raymond Tan Rui Ming, Chengxuan Feng, Hock Soon Seah, Feng Lin, Movability Assessment on Physiotherapy for Shoulder Periarthritis via Fine-Grained 3D ResNet Deep Learning, SPIE Proceedings of International Forum on Medical Imaging Asia (IFMIA’21), Taiwan (Online), 24-27 January 2021
author2 Lin Feng
author_facet Lin Feng
Feng, Chengxuan
format Final Year Project
author Feng, Chengxuan
author_sort Feng, Chengxuan
title Deep learning in virtual reality
title_short Deep learning in virtual reality
title_full Deep learning in virtual reality
title_fullStr Deep learning in virtual reality
title_full_unstemmed Deep learning in virtual reality
title_sort deep learning in virtual reality
publisher Nanyang Technological University
publishDate 2021
url https://hdl.handle.net/10356/148133
_version_ 1698713673197944832