Deep learning in virtual reality
Physical rehabilitation may be a vital component for patients who are recuperating from a surgery, injury, or a disabling medical condition. During the treatment session, the patient relies greatly on the physiotherapist’s verbal feedback. However, in the event that the patient has to undergo long...
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sg-ntu-dr.10356-1481332021-04-24T04:19:42Z Deep learning in virtual reality Feng, Chengxuan Lin Feng School of Computer Science and Engineering ASFLIN@ntu.edu.sg Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence Physical rehabilitation may be a vital component for patients who are recuperating from a surgery, injury, or a disabling medical condition. During the treatment session, the patient relies greatly on the physiotherapist’s verbal feedback. However, in the event that the patient has to undergo long periods of rehabilitation, exercises done outside of the physiotherapist’s guidance could be ineffective as the patient is unable to visualize and attain immediate feedback. To better facilitate the patient’s recovery process, this project applies deep reinforcement learning on a humanoid model using Unity game engine and Unity’s ML-agents such that it is able to imitate a given training animation. The project is tested within the premise of a golf swing – an exercise that aims to benefit patients that suffer from shoulder arthritis. The implemented deep reinforcement learning algorithm proves to be a promising step in the right direction towards developing a real-time feedback system that could playback the patient’s movement and provide instant feedback to the user. Partial results were published in: Raymond Tan Rui Ming, Chengxuan Feng, Hock Soon Seah, Feng Lin, Movability Assessment on Physiotherapy for Shoulder Periarthritis via Fine-Grained 3D ResNet Deep Learning, SPIE Proceedings of International Forum on Medical Imaging Asia (IFMIA’21), Taiwan (Online), 24-27 January 2021 Bachelor of Engineering (Computer Science) 2021-04-24T04:19:42Z 2021-04-24T04:19:42Z 2021 Final Year Project (FYP) Feng, C. (2021). Deep learning in virtual reality. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/148133 https://hdl.handle.net/10356/148133 en application/pdf Nanyang Technological University |
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Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence Feng, Chengxuan Deep learning in virtual reality |
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Physical rehabilitation may be a vital component for patients who are recuperating from a surgery,
injury, or a disabling medical condition. During the treatment session, the patient relies greatly on the
physiotherapist’s verbal feedback. However, in the event that the patient has to undergo long periods
of rehabilitation, exercises done outside of the physiotherapist’s guidance could be ineffective as the
patient is unable to visualize and attain immediate feedback.
To better facilitate the patient’s recovery process, this project applies deep reinforcement learning on
a humanoid model using Unity game engine and Unity’s ML-agents such that it is able to imitate a
given training animation. The project is tested within the premise of a golf swing – an exercise that
aims to benefit patients that suffer from shoulder arthritis. The implemented deep reinforcement
learning algorithm proves to be a promising step in the right direction towards developing a real-time
feedback system that could playback the patient’s movement and provide instant feedback to the
user. Partial results were published in:
Raymond Tan Rui Ming, Chengxuan Feng, Hock Soon Seah, Feng Lin, Movability Assessment on
Physiotherapy for Shoulder Periarthritis via Fine-Grained 3D ResNet Deep Learning, SPIE Proceedings
of International Forum on Medical Imaging Asia (IFMIA’21), Taiwan (Online), 24-27 January 2021 |
author2 |
Lin Feng |
author_facet |
Lin Feng Feng, Chengxuan |
format |
Final Year Project |
author |
Feng, Chengxuan |
author_sort |
Feng, Chengxuan |
title |
Deep learning in virtual reality |
title_short |
Deep learning in virtual reality |
title_full |
Deep learning in virtual reality |
title_fullStr |
Deep learning in virtual reality |
title_full_unstemmed |
Deep learning in virtual reality |
title_sort |
deep learning in virtual reality |
publisher |
Nanyang Technological University |
publishDate |
2021 |
url |
https://hdl.handle.net/10356/148133 |
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1698713673197944832 |