Automated escape room design & implementation

Escape room has relatively become more popular not only due to it being as a form of entertainment but also in terms of improving teamwork or it could be a form of educational activity. But as Escape room become increasingly popular, several problems have given rise and are slowly being identi...

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Bibliographic Details
Main Author: Tan, Emily Siok Hwee
Other Authors: Shao Xuguang, Michelle
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2021
Subjects:
Online Access:https://hdl.handle.net/10356/149885
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Institution: Nanyang Technological University
Language: English
Description
Summary:Escape room has relatively become more popular not only due to it being as a form of entertainment but also in terms of improving teamwork or it could be a form of educational activity. But as Escape room become increasingly popular, several problems have given rise and are slowly being identified in the long run of operation. The main objective of this report will cover how we tackle the 3 main problem with space, uniqueness as well as flexibility. Where the project will show how it can achieve an automated and portable game play with the use of software like Arduino and the MIT App Inventor to make an improve version of the Escape rooms that are available in today’s market. Therefore, for this report it shows the work done and how electronics can be incorporated into an actual escape room game by programming it in various way. The project will consist of 5 main game stages that are closely related to the objective of making it not only automated but also in terms of portability.