Automated escape room design & implementation
Escape room has relatively become more popular not only due to it being as a form of entertainment but also in terms of improving teamwork or it could be a form of educational activity. But as Escape room become increasingly popular, several problems have given rise and are slowly being identi...
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Nanyang Technological University
2021
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sg-ntu-dr.10356-1498852023-07-07T18:32:03Z Automated escape room design & implementation Tan, Emily Siok Hwee Shao Xuguang, Michelle School of Electrical and Electronic Engineering XGShao@ntu.edu.sg Engineering::Electrical and electronic engineering Escape room has relatively become more popular not only due to it being as a form of entertainment but also in terms of improving teamwork or it could be a form of educational activity. But as Escape room become increasingly popular, several problems have given rise and are slowly being identified in the long run of operation. The main objective of this report will cover how we tackle the 3 main problem with space, uniqueness as well as flexibility. Where the project will show how it can achieve an automated and portable game play with the use of software like Arduino and the MIT App Inventor to make an improve version of the Escape rooms that are available in today’s market. Therefore, for this report it shows the work done and how electronics can be incorporated into an actual escape room game by programming it in various way. The project will consist of 5 main game stages that are closely related to the objective of making it not only automated but also in terms of portability. Bachelor of Engineering (Electrical and Electronic Engineering) 2021-06-10T01:35:58Z 2021-06-10T01:35:58Z 2021 Final Year Project (FYP) Tan, E. S. H. (2021). Automated escape room design & implementation. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/149885 https://hdl.handle.net/10356/149885 en A3209-201 application/pdf Nanyang Technological University |
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Engineering::Electrical and electronic engineering Tan, Emily Siok Hwee Automated escape room design & implementation |
description |
Escape room has relatively become more popular not only due to it being as a form of
entertainment but also in terms of improving teamwork or it could be a form of educational
activity. But as Escape room become increasingly popular, several problems have given rise
and are slowly being identified in the long run of operation.
The main objective of this report will cover how we tackle the 3 main problem with space,
uniqueness as well as flexibility. Where the project will show how it can achieve an automated
and portable game play with the use of software like Arduino and the MIT App Inventor to
make an improve version of the Escape rooms that are available in today’s market.
Therefore, for this report it shows the work done and how electronics can be incorporated into
an actual escape room game by programming it in various way. The project will consist of 5
main game stages that are closely related to the objective of making it not only automated but
also in terms of portability. |
author2 |
Shao Xuguang, Michelle |
author_facet |
Shao Xuguang, Michelle Tan, Emily Siok Hwee |
format |
Final Year Project |
author |
Tan, Emily Siok Hwee |
author_sort |
Tan, Emily Siok Hwee |
title |
Automated escape room design & implementation |
title_short |
Automated escape room design & implementation |
title_full |
Automated escape room design & implementation |
title_fullStr |
Automated escape room design & implementation |
title_full_unstemmed |
Automated escape room design & implementation |
title_sort |
automated escape room design & implementation |
publisher |
Nanyang Technological University |
publishDate |
2021 |
url |
https://hdl.handle.net/10356/149885 |
_version_ |
1772826256965894144 |