Design and development of a casual mobile game (C)
This project aims to design and develop a casual mobile game simulating life during and post pandemic. The goal is to hopefully provide an opportunity for people to see the pandemic from a different perspective and shift some attention from the negatives of pandemic life to the positives instead....
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Format: | Final Year Project |
Language: | English |
Published: |
Nanyang Technological University
2021
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/150255 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | This project aims to design and develop a casual mobile game simulating life during
and post pandemic. The goal is to hopefully provide an opportunity for people to see
the pandemic from a different perspective and shift some attention from the negatives
of pandemic life to the positives instead. While doing so, the game further hopes to
reduce the stress of the players and provide both an uplifting and stress-relieving
experience.
The game is designed with an alternate fantasy reality in mind and as a 2.5-dimensional
game. Undertaken by a team of three, each individual was assigned different aspects
of the game, ranging from graphic design to actual development of gameplay. The
current progress of the game includes a completed first chapter, which encompasses
general mechanics and the full development of four mini-games. The mini-games were
based on gardening, cleaning, cooking, and drawing. Of these four, two will be
explained in further detail in the report. The game was developed in Unity2D using
C#, with its graphics designed in Procreate. |
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