Design and development of a casual mobile game (C)
This project aims to design and develop a casual mobile game simulating life during and post pandemic. The goal is to hopefully provide an opportunity for people to see the pandemic from a different perspective and shift some attention from the negatives of pandemic life to the positives instead....
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Nanyang Technological University
2021
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sg-ntu-dr.10356-1502552023-07-07T18:19:51Z Design and development of a casual mobile game (C) Wee, Latrecia Yuheng Wesley Tan Chee Wah School of Electrical and Electronic Engineering wesleytan@ntu.edu.sg Engineering::Computer science and engineering::Software::Programming techniques Engineering::Electrical and electronic engineering This project aims to design and develop a casual mobile game simulating life during and post pandemic. The goal is to hopefully provide an opportunity for people to see the pandemic from a different perspective and shift some attention from the negatives of pandemic life to the positives instead. While doing so, the game further hopes to reduce the stress of the players and provide both an uplifting and stress-relieving experience. The game is designed with an alternate fantasy reality in mind and as a 2.5-dimensional game. Undertaken by a team of three, each individual was assigned different aspects of the game, ranging from graphic design to actual development of gameplay. The current progress of the game includes a completed first chapter, which encompasses general mechanics and the full development of four mini-games. The mini-games were based on gardening, cleaning, cooking, and drawing. Of these four, two will be explained in further detail in the report. The game was developed in Unity2D using C#, with its graphics designed in Procreate. Bachelor of Engineering (Information Engineering and Media) 2021-06-13T07:31:13Z 2021-06-13T07:31:13Z 2021 Final Year Project (FYP) Wee, L. Y. (2021). Design and development of a casual mobile game (C). Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/150255 https://hdl.handle.net/10356/150255 en A3243-201 application/pdf Nanyang Technological University |
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Engineering::Computer science and engineering::Software::Programming techniques Engineering::Electrical and electronic engineering Wee, Latrecia Yuheng Design and development of a casual mobile game (C) |
description |
This project aims to design and develop a casual mobile game simulating life during
and post pandemic. The goal is to hopefully provide an opportunity for people to see
the pandemic from a different perspective and shift some attention from the negatives
of pandemic life to the positives instead. While doing so, the game further hopes to
reduce the stress of the players and provide both an uplifting and stress-relieving
experience.
The game is designed with an alternate fantasy reality in mind and as a 2.5-dimensional
game. Undertaken by a team of three, each individual was assigned different aspects
of the game, ranging from graphic design to actual development of gameplay. The
current progress of the game includes a completed first chapter, which encompasses
general mechanics and the full development of four mini-games. The mini-games were
based on gardening, cleaning, cooking, and drawing. Of these four, two will be
explained in further detail in the report. The game was developed in Unity2D using
C#, with its graphics designed in Procreate. |
author2 |
Wesley Tan Chee Wah |
author_facet |
Wesley Tan Chee Wah Wee, Latrecia Yuheng |
format |
Final Year Project |
author |
Wee, Latrecia Yuheng |
author_sort |
Wee, Latrecia Yuheng |
title |
Design and development of a casual mobile game (C) |
title_short |
Design and development of a casual mobile game (C) |
title_full |
Design and development of a casual mobile game (C) |
title_fullStr |
Design and development of a casual mobile game (C) |
title_full_unstemmed |
Design and development of a casual mobile game (C) |
title_sort |
design and development of a casual mobile game (c) |
publisher |
Nanyang Technological University |
publishDate |
2021 |
url |
https://hdl.handle.net/10356/150255 |
_version_ |
1772826056696266752 |