Design and development of a casual mobile game (A)

This project was undertaken with the intention of designing and developing a casual mobile game simulating daily life while simultaneously dealing with the fallout from the current global pandemic. As a team of three, we decided to use an alternate fantasy reality to juxtapose against our realistic...

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Main Author: Rahardja, Calista
Other Authors: Wesley Tan Chee Wah
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2021
Subjects:
Online Access:https://hdl.handle.net/10356/150937
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1509372023-07-07T18:30:21Z Design and development of a casual mobile game (A) Rahardja, Calista Wesley Tan Chee Wah School of Electrical and Electronic Engineering wesleytan@ntu.edu.sg Engineering::Electrical and electronic engineering::Computer hardware, software and systems This project was undertaken with the intention of designing and developing a casual mobile game simulating daily life while simultaneously dealing with the fallout from the current global pandemic. As a team of three, we decided to use an alternate fantasy reality to juxtapose against our realistic experiences, and each played different roles with regards to this project, ranging from brainstorming ideas, graphic design, and final development. The game is implemented using the Unity2D Game Engine (2020.1.8f1), with its graphics digitally illustrated in Procreate 5. The portion of the game that we have completed so far consists of the first chapter out of three planned, and this includes a general game environment and four minigames – cleaning, cooking, drawing, and gardening. This paper will focus on the overall graphics of the games and the implementation of the cleaning minigame. Research has shown that games have a positive impact in reducing levels of stress and anxiety, and this is exceptionally apt in a time where people all around the world have had to adapt to mandatory lockdowns and a stark decrease in social contact. With this game, we aim to alleviate the distress caused by the pandemic and bring a bit of levity to our audience. Bachelor of Engineering (Information Engineering and Media) 2021-06-13T07:18:16Z 2021-06-13T07:18:16Z 2021 Final Year Project (FYP) Rahardja, C. (2021). Design and development of a casual mobile game (A). Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/150937 https://hdl.handle.net/10356/150937 en A3240-201 application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Electrical and electronic engineering::Computer hardware, software and systems
spellingShingle Engineering::Electrical and electronic engineering::Computer hardware, software and systems
Rahardja, Calista
Design and development of a casual mobile game (A)
description This project was undertaken with the intention of designing and developing a casual mobile game simulating daily life while simultaneously dealing with the fallout from the current global pandemic. As a team of three, we decided to use an alternate fantasy reality to juxtapose against our realistic experiences, and each played different roles with regards to this project, ranging from brainstorming ideas, graphic design, and final development. The game is implemented using the Unity2D Game Engine (2020.1.8f1), with its graphics digitally illustrated in Procreate 5. The portion of the game that we have completed so far consists of the first chapter out of three planned, and this includes a general game environment and four minigames – cleaning, cooking, drawing, and gardening. This paper will focus on the overall graphics of the games and the implementation of the cleaning minigame. Research has shown that games have a positive impact in reducing levels of stress and anxiety, and this is exceptionally apt in a time where people all around the world have had to adapt to mandatory lockdowns and a stark decrease in social contact. With this game, we aim to alleviate the distress caused by the pandemic and bring a bit of levity to our audience.
author2 Wesley Tan Chee Wah
author_facet Wesley Tan Chee Wah
Rahardja, Calista
format Final Year Project
author Rahardja, Calista
author_sort Rahardja, Calista
title Design and development of a casual mobile game (A)
title_short Design and development of a casual mobile game (A)
title_full Design and development of a casual mobile game (A)
title_fullStr Design and development of a casual mobile game (A)
title_full_unstemmed Design and development of a casual mobile game (A)
title_sort design and development of a casual mobile game (a)
publisher Nanyang Technological University
publishDate 2021
url https://hdl.handle.net/10356/150937
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