Facial similarity and player-avatar identification
Avatars are crucial aspects of VR environments as they mediate the presence of people in virtual environments. However, most studies on Player Avatar Identification (PAI) are done in video games, and the numerous studies have shown the multidimensionality of PAI measurement. Limited studies have exp...
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2021
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sg-ntu-dr.10356-1518592021-07-11T20:10:56Z Facial similarity and player-avatar identification Yee, Elizabeth Chenhui Vivian Chen School of Humanities ChenHH@ntu.edu.sg Social sciences::Mass media::Media effects Avatars are crucial aspects of VR environments as they mediate the presence of people in virtual environments. However, most studies on Player Avatar Identification (PAI) are done in video games, and the numerous studies have shown the multidimensionality of PAI measurement. Limited studies have explored avatar self-identification in-depth in VR, let alone isolating physical similarity and face imaging, and in social context. The present study is a pilot test aimed at determining whether a VR environment can be effective in inducing identification. Our manipulation check varies level of player-avatar facial similarity and aims to examine how participants differentially identify with an avatar that closely resembles their facial features versus one that does not. 2021-07-06T02:51:34Z 2021-07-06T02:51:34Z 2021 Student Research Paper Yee, E. C. (2021). Facial similarity and player-avatar identification. Student Research Paper, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/151859 https://hdl.handle.net/10356/151859 en © 2021 The Author(s). application/pdf Nanyang Technological University |
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Social sciences::Mass media::Media effects Yee, Elizabeth Chenhui Facial similarity and player-avatar identification |
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Avatars are crucial aspects of VR environments as they mediate the presence of people in virtual environments. However, most studies on Player Avatar Identification (PAI) are done in video games, and the numerous studies have shown the multidimensionality of PAI measurement. Limited studies have explored avatar self-identification in-depth in VR, let alone isolating physical similarity and face imaging, and in social context. The present study is a pilot test aimed at determining whether a VR environment can be effective in inducing identification. Our manipulation check varies level of player-avatar facial similarity and aims to examine how participants differentially identify with an avatar that closely resembles their facial features versus one that does not. |
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Vivian Chen |
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Vivian Chen Yee, Elizabeth Chenhui |
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Student Research Paper |
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Yee, Elizabeth Chenhui |
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Yee, Elizabeth Chenhui |
title |
Facial similarity and player-avatar identification |
title_short |
Facial similarity and player-avatar identification |
title_full |
Facial similarity and player-avatar identification |
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Facial similarity and player-avatar identification |
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Facial similarity and player-avatar identification |
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facial similarity and player-avatar identification |
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Nanyang Technological University |
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2021 |
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https://hdl.handle.net/10356/151859 |
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