Virtual bowling using a mobile phone

With the advancement of technology, mobile phones these days contains advanced features like touch screen and micro-electro-mechanical systems (MEMS) sensors embedded in them. These features have changed the way we play games on the mobile phone tremendously by providing us with a more engaging expe...

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Main Author: Owyeong, Jan Guo Yong
Other Authors: Goh Wooi Boon
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2021
Subjects:
Online Access:https://hdl.handle.net/10356/153133
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1531332021-11-09T01:08:49Z Virtual bowling using a mobile phone Owyeong, Jan Guo Yong Goh Wooi Boon School of Computer Science and Engineering ASWBGOH@ntu.edu.sg Engineering::Computer science and engineering With the advancement of technology, mobile phones these days contains advanced features like touch screen and micro-electro-mechanical systems (MEMS) sensors embedded in them. These features have changed the way we play games on the mobile phone tremendously by providing us with a more engaging experience. Games of diverse genres like sports have utilised these features to create an engaging and realistic experience on the mobile phone. However, most of these games are not suitable for outdoor activities because they require additional devices or the game will not work at all. This project explores the possibility of creating an engaging, portable and realistic bowling game on an Android mobile phone that utilises the embedded MEMS sensors. Bachelor of Engineering (Computer Science) 2021-11-09T01:08:49Z 2021-11-09T01:08:49Z 2021 Final Year Project (FYP) Owyeong, J. G. Y. (2021). Virtual bowling using a mobile phone. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/153133 https://hdl.handle.net/10356/153133 en SCSE20-0895 application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Computer science and engineering
spellingShingle Engineering::Computer science and engineering
Owyeong, Jan Guo Yong
Virtual bowling using a mobile phone
description With the advancement of technology, mobile phones these days contains advanced features like touch screen and micro-electro-mechanical systems (MEMS) sensors embedded in them. These features have changed the way we play games on the mobile phone tremendously by providing us with a more engaging experience. Games of diverse genres like sports have utilised these features to create an engaging and realistic experience on the mobile phone. However, most of these games are not suitable for outdoor activities because they require additional devices or the game will not work at all. This project explores the possibility of creating an engaging, portable and realistic bowling game on an Android mobile phone that utilises the embedded MEMS sensors.
author2 Goh Wooi Boon
author_facet Goh Wooi Boon
Owyeong, Jan Guo Yong
format Final Year Project
author Owyeong, Jan Guo Yong
author_sort Owyeong, Jan Guo Yong
title Virtual bowling using a mobile phone
title_short Virtual bowling using a mobile phone
title_full Virtual bowling using a mobile phone
title_fullStr Virtual bowling using a mobile phone
title_full_unstemmed Virtual bowling using a mobile phone
title_sort virtual bowling using a mobile phone
publisher Nanyang Technological University
publishDate 2021
url https://hdl.handle.net/10356/153133
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