Virtual bowling using a mobile phone
With the advancement of technology, mobile phones these days contains advanced features like touch screen and micro-electro-mechanical systems (MEMS) sensors embedded in them. These features have changed the way we play games on the mobile phone tremendously by providing us with a more engaging expe...
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Nanyang Technological University
2021
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sg-ntu-dr.10356-1531332021-11-09T01:08:49Z Virtual bowling using a mobile phone Owyeong, Jan Guo Yong Goh Wooi Boon School of Computer Science and Engineering ASWBGOH@ntu.edu.sg Engineering::Computer science and engineering With the advancement of technology, mobile phones these days contains advanced features like touch screen and micro-electro-mechanical systems (MEMS) sensors embedded in them. These features have changed the way we play games on the mobile phone tremendously by providing us with a more engaging experience. Games of diverse genres like sports have utilised these features to create an engaging and realistic experience on the mobile phone. However, most of these games are not suitable for outdoor activities because they require additional devices or the game will not work at all. This project explores the possibility of creating an engaging, portable and realistic bowling game on an Android mobile phone that utilises the embedded MEMS sensors. Bachelor of Engineering (Computer Science) 2021-11-09T01:08:49Z 2021-11-09T01:08:49Z 2021 Final Year Project (FYP) Owyeong, J. G. Y. (2021). Virtual bowling using a mobile phone. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/153133 https://hdl.handle.net/10356/153133 en SCSE20-0895 application/pdf Nanyang Technological University |
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Engineering::Computer science and engineering Owyeong, Jan Guo Yong Virtual bowling using a mobile phone |
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With the advancement of technology, mobile phones these days contains advanced features like touch screen and micro-electro-mechanical systems (MEMS) sensors embedded in them. These features have changed the way we play games on the mobile phone tremendously by providing us with a more engaging experience. Games of diverse genres like sports have utilised these features to create an engaging and realistic experience on the mobile phone. However, most of these games are not suitable for outdoor
activities because they require additional devices or the game will not work at all.
This project explores the possibility of creating an engaging, portable and realistic bowling game on an
Android mobile phone that utilises the embedded MEMS sensors. |
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Goh Wooi Boon |
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Goh Wooi Boon Owyeong, Jan Guo Yong |
format |
Final Year Project |
author |
Owyeong, Jan Guo Yong |
author_sort |
Owyeong, Jan Guo Yong |
title |
Virtual bowling using a mobile phone |
title_short |
Virtual bowling using a mobile phone |
title_full |
Virtual bowling using a mobile phone |
title_fullStr |
Virtual bowling using a mobile phone |
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Virtual bowling using a mobile phone |
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virtual bowling using a mobile phone |
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Nanyang Technological University |
publishDate |
2021 |
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https://hdl.handle.net/10356/153133 |
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1718368101659049984 |