Approximate intrinsic voxel structure for point cloud simplification

A point cloud as an information-intensive 3D representation usually requires a large amount of transmission, storage and computing resources, which seriously hinder its usage in many emerging fields. In this paper, we propose a novel point cloud simplification method, Approximate Intrinsic Voxel Str...

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Main Authors: Lv, Chenlei, Lin, Weisi, Zhao, Baoquan
Other Authors: School of Computer Science and Engineering
Format: Article
Language:English
Published: 2021
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Online Access:https://hdl.handle.net/10356/153439
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1534392021-12-02T06:09:05Z Approximate intrinsic voxel structure for point cloud simplification Lv, Chenlei Lin, Weisi Zhao, Baoquan School of Computer Science and Engineering Multimedia & Interactive Computing Lab Engineering::Computer science and engineering::Computing methodologies::Computer graphics Engineering::Computer science and engineering::Computing methodologies::Image processing and computer vision Point Cloud Simplification Isotropic Simplification A point cloud as an information-intensive 3D representation usually requires a large amount of transmission, storage and computing resources, which seriously hinder its usage in many emerging fields. In this paper, we propose a novel point cloud simplification method, Approximate Intrinsic Voxel Structure (AIVS), to meet the diverse demands in real-world application scenarios. The method includes point cloud preprocessing (denoising and down-sampling), AIVS-based realization for isotropic simplification and flexible simplification with intrinsic control of point distance. To demonstrate the effectiveness of the proposed AIVS-based method, we conducted extensive experiments by comparing it with several relevant point cloud simplification methods on three public datasets, including Stanford, SHREC, and RGB-D scene models. The experimental results indicate that AIVS has great advantages over peers in terms of moving least squares (MLS) surface approximation quality, curvature-sensitive sampling, sharp-feature keeping and processing speed. Ministry of Education (MOE) Accepted version This work was supported by the Ministry of Education, Singapore through the Tier- 2 Fund under Grant MOE2016-T2-2-057(S). 2021-12-02T06:07:03Z 2021-12-02T06:07:03Z 2021 Journal Article Lv, C., Lin, W. & Zhao, B. (2021). Approximate intrinsic voxel structure for point cloud simplification. IEEE Transactions On Image Processing, 30, 7241-7255. https://dx.doi.org/10.1109/TIP.2021.3104174 1057-7149 https://hdl.handle.net/10356/153439 10.1109/TIP.2021.3104174 30 7241 7255 en MOE2016-T2-2-057(S) IEEE Transactions on Image Processing © 2021 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. The published version is available at: https://doi.org/10.1109/TIP.2021.3104174. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Computer science and engineering::Computing methodologies::Computer graphics
Engineering::Computer science and engineering::Computing methodologies::Image processing and computer vision
Point Cloud Simplification
Isotropic Simplification
spellingShingle Engineering::Computer science and engineering::Computing methodologies::Computer graphics
Engineering::Computer science and engineering::Computing methodologies::Image processing and computer vision
Point Cloud Simplification
Isotropic Simplification
Lv, Chenlei
Lin, Weisi
Zhao, Baoquan
Approximate intrinsic voxel structure for point cloud simplification
description A point cloud as an information-intensive 3D representation usually requires a large amount of transmission, storage and computing resources, which seriously hinder its usage in many emerging fields. In this paper, we propose a novel point cloud simplification method, Approximate Intrinsic Voxel Structure (AIVS), to meet the diverse demands in real-world application scenarios. The method includes point cloud preprocessing (denoising and down-sampling), AIVS-based realization for isotropic simplification and flexible simplification with intrinsic control of point distance. To demonstrate the effectiveness of the proposed AIVS-based method, we conducted extensive experiments by comparing it with several relevant point cloud simplification methods on three public datasets, including Stanford, SHREC, and RGB-D scene models. The experimental results indicate that AIVS has great advantages over peers in terms of moving least squares (MLS) surface approximation quality, curvature-sensitive sampling, sharp-feature keeping and processing speed.
author2 School of Computer Science and Engineering
author_facet School of Computer Science and Engineering
Lv, Chenlei
Lin, Weisi
Zhao, Baoquan
format Article
author Lv, Chenlei
Lin, Weisi
Zhao, Baoquan
author_sort Lv, Chenlei
title Approximate intrinsic voxel structure for point cloud simplification
title_short Approximate intrinsic voxel structure for point cloud simplification
title_full Approximate intrinsic voxel structure for point cloud simplification
title_fullStr Approximate intrinsic voxel structure for point cloud simplification
title_full_unstemmed Approximate intrinsic voxel structure for point cloud simplification
title_sort approximate intrinsic voxel structure for point cloud simplification
publishDate 2021
url https://hdl.handle.net/10356/153439
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