Two-facility location games with minimum distance requirement
We study the mechanism design problem of a social planner for locating two facilities on a line interval [0, 1], where a set of n strategic agents report their locations and a mechanism determines the locations of the two facilities. We consider the requirement of a minimum distance 0 ≤ d ≤ 1 betwee...
Saved in:
Main Authors: | , , , |
---|---|
Other Authors: | |
Format: | Article |
Language: | English |
Published: |
2022
|
Subjects: | |
Online Access: | https://hdl.handle.net/10356/153759 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
id |
sg-ntu-dr.10356-153759 |
---|---|
record_format |
dspace |
spelling |
sg-ntu-dr.10356-1537592022-06-01T04:14:31Z Two-facility location games with minimum distance requirement Xu, Xinping Li, Bo Li, Minming Duan, Lingjie School of Electrical and Electronic Engineering Engineering::Electrical and electronic engineering Game Theory Machine Design We study the mechanism design problem of a social planner for locating two facilities on a line interval [0, 1], where a set of n strategic agents report their locations and a mechanism determines the locations of the two facilities. We consider the requirement of a minimum distance 0 ≤ d ≤ 1 between the two facilities. Given the two facilities are heterogeneous, we model the cost/utility of an agent as the sum of his distances to both facilities. In the heterogeneous two-facility location game to minimize the social cost, we show that the optimal solution can be computed in polynomial time and prove that carefully choosing one optimal solution as output is strategyproof. We also design a strategyproof mechanism minimizing the maximum cost. Given the two facilities are homogeneous, we model the cost/utility of an agent as his distance to the closer facility. In the homogeneous two-facility location game for minimizing the social cost, we show that any deterministic strategyproof mechanism has unbounded approximation ratio. Moreover, in the obnoxious heterogeneous two-facility location game for maximizing the social utility, we propose new deterministic group strategyproof mechanisms with provable approximation ratios and establish a lower bound (7 − d)/6 for any deterministic strategyproof mechanism. We also design a strategyproof mechanism maximizing the minimum utility. In the obnoxious homogeneous two-facility location game for maximizing the social utility, we propose deterministic group strategyproof mechanisms with provable approximation ratios and establish a lower bound 4/3. Besides, in the two-facility location game with triple-preference, where each facility may be favorable, obnoxious, indifferent for any agent, we further motivate agents to report both their locations and preferences towards the two facilities truthfully, and design a deterministic group strategyproof mechanism with an approximation ratio 4. Ministry of Education (MOE) Published version Bo Li was supported by The Hong Kong Polytechnic University (Grant No. P0034420). Minming Li is also from City University of Hong Kong Shenzhen ResearchInstitute, Shenzhen, China. Minming Li was supported by a grant from Research GrantsCouncil of the Hong Kong Special Administrative Region, China (Project No. CityU11200518) and was partially sponsored by Project 11771365 supported by NSFC. LingjieDuan is also with Shenzhen Institute of Artificial Intelligence and Robotics for Society,Shenzhen, China 518040. Lingjie Duan was supported by the Ministry of Education,Singapore, under its Academic Research Fund Tier 2 Grant (Project No. MOE2016- T2-1-173). 2022-06-01T04:14:31Z 2022-06-01T04:14:31Z 2021 Journal Article Xu, X., Li, B., Li, M. & Duan, L. (2021). Two-facility location games with minimum distance requirement. Journal of Artificial Intelligence Research, 70, 719-756. https://dx.doi.org/10.1613/JAIR.1.12319 1076-9757 https://hdl.handle.net/10356/153759 10.1613/JAIR.1.12319 70 719 756 en MOE2016- T2-1-173 Journal of Artificial Intelligence Research © 2021 AI Access Foundation. All rights reserved. This paper was published in Journal of Artificial Intelligence Research and is made available with permission of AI Access Foundation. application/pdf |
institution |
Nanyang Technological University |
building |
NTU Library |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
NTU Library |
collection |
DR-NTU |
language |
English |
topic |
Engineering::Electrical and electronic engineering Game Theory Machine Design |
spellingShingle |
Engineering::Electrical and electronic engineering Game Theory Machine Design Xu, Xinping Li, Bo Li, Minming Duan, Lingjie Two-facility location games with minimum distance requirement |
description |
We study the mechanism design problem of a social planner for locating two facilities on a line interval [0, 1], where a set of n strategic agents report their locations and a mechanism determines the locations of the two facilities. We consider the requirement of a minimum distance 0 ≤ d ≤ 1 between the two facilities. Given the two facilities are heterogeneous, we model the cost/utility of an agent as the sum of his distances to both facilities. In the heterogeneous two-facility location game to minimize the social cost, we show that the optimal solution can be computed in polynomial time and prove that carefully choosing one optimal solution as output is strategyproof. We also design a strategyproof mechanism minimizing the maximum cost. Given the two facilities are homogeneous, we model the cost/utility of an agent as his distance to the closer facility. In the homogeneous two-facility location game for minimizing the social cost, we show that any deterministic strategyproof mechanism has unbounded approximation ratio. Moreover, in the obnoxious heterogeneous two-facility location game for maximizing the social utility, we propose new deterministic group strategyproof mechanisms with provable approximation ratios and establish a lower bound (7 − d)/6 for any deterministic strategyproof mechanism. We also design a strategyproof mechanism maximizing the minimum utility. In the obnoxious homogeneous two-facility location game for maximizing the social utility, we propose deterministic group strategyproof mechanisms with provable approximation ratios and establish a lower bound 4/3. Besides, in the two-facility location game with triple-preference, where each facility may be favorable, obnoxious, indifferent for any agent, we further motivate agents to report both their locations and preferences towards the two facilities truthfully, and design a deterministic group strategyproof mechanism with an approximation ratio 4. |
author2 |
School of Electrical and Electronic Engineering |
author_facet |
School of Electrical and Electronic Engineering Xu, Xinping Li, Bo Li, Minming Duan, Lingjie |
format |
Article |
author |
Xu, Xinping Li, Bo Li, Minming Duan, Lingjie |
author_sort |
Xu, Xinping |
title |
Two-facility location games with minimum distance requirement |
title_short |
Two-facility location games with minimum distance requirement |
title_full |
Two-facility location games with minimum distance requirement |
title_fullStr |
Two-facility location games with minimum distance requirement |
title_full_unstemmed |
Two-facility location games with minimum distance requirement |
title_sort |
two-facility location games with minimum distance requirement |
publishDate |
2022 |
url |
https://hdl.handle.net/10356/153759 |
_version_ |
1735491238237306880 |