Two-facility location games with minimum distance requirement

We study the mechanism design problem of a social planner for locating two facilities on a line interval [0, 1], where a set of n strategic agents report their locations and a mechanism determines the locations of the two facilities. We consider the requirement of a minimum distance 0 ≤ d ≤ 1 betwee...

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Main Authors: Xu, Xinping, Li, Bo, Li, Minming, Duan, Lingjie
Other Authors: School of Electrical and Electronic Engineering
Format: Article
Language:English
Published: 2022
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Online Access:https://hdl.handle.net/10356/153759
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Institution: Nanyang Technological University
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spelling sg-ntu-dr.10356-1537592022-06-01T04:14:31Z Two-facility location games with minimum distance requirement Xu, Xinping Li, Bo Li, Minming Duan, Lingjie School of Electrical and Electronic Engineering Engineering::Electrical and electronic engineering Game Theory Machine Design We study the mechanism design problem of a social planner for locating two facilities on a line interval [0, 1], where a set of n strategic agents report their locations and a mechanism determines the locations of the two facilities. We consider the requirement of a minimum distance 0 ≤ d ≤ 1 between the two facilities. Given the two facilities are heterogeneous, we model the cost/utility of an agent as the sum of his distances to both facilities. In the heterogeneous two-facility location game to minimize the social cost, we show that the optimal solution can be computed in polynomial time and prove that carefully choosing one optimal solution as output is strategyproof. We also design a strategyproof mechanism minimizing the maximum cost. Given the two facilities are homogeneous, we model the cost/utility of an agent as his distance to the closer facility. In the homogeneous two-facility location game for minimizing the social cost, we show that any deterministic strategyproof mechanism has unbounded approximation ratio. Moreover, in the obnoxious heterogeneous two-facility location game for maximizing the social utility, we propose new deterministic group strategyproof mechanisms with provable approximation ratios and establish a lower bound (7 − d)/6 for any deterministic strategyproof mechanism. We also design a strategyproof mechanism maximizing the minimum utility. In the obnoxious homogeneous two-facility location game for maximizing the social utility, we propose deterministic group strategyproof mechanisms with provable approximation ratios and establish a lower bound 4/3. Besides, in the two-facility location game with triple-preference, where each facility may be favorable, obnoxious, indifferent for any agent, we further motivate agents to report both their locations and preferences towards the two facilities truthfully, and design a deterministic group strategyproof mechanism with an approximation ratio 4. Ministry of Education (MOE) Published version Bo Li was supported by The Hong Kong Polytechnic University (Grant No. P0034420). Minming Li is also from City University of Hong Kong Shenzhen ResearchInstitute, Shenzhen, China. Minming Li was supported by a grant from Research GrantsCouncil of the Hong Kong Special Administrative Region, China (Project No. CityU11200518) and was partially sponsored by Project 11771365 supported by NSFC. LingjieDuan is also with Shenzhen Institute of Artificial Intelligence and Robotics for Society,Shenzhen, China 518040. Lingjie Duan was supported by the Ministry of Education,Singapore, under its Academic Research Fund Tier 2 Grant (Project No. MOE2016- T2-1-173). 2022-06-01T04:14:31Z 2022-06-01T04:14:31Z 2021 Journal Article Xu, X., Li, B., Li, M. & Duan, L. (2021). Two-facility location games with minimum distance requirement. Journal of Artificial Intelligence Research, 70, 719-756. https://dx.doi.org/10.1613/JAIR.1.12319 1076-9757 https://hdl.handle.net/10356/153759 10.1613/JAIR.1.12319 70 719 756 en MOE2016- T2-1-173 Journal of Artificial Intelligence Research © 2021 AI Access Foundation. All rights reserved. This paper was published in Journal of Artificial Intelligence Research and is made available with permission of AI Access Foundation. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Electrical and electronic engineering
Game Theory
Machine Design
spellingShingle Engineering::Electrical and electronic engineering
Game Theory
Machine Design
Xu, Xinping
Li, Bo
Li, Minming
Duan, Lingjie
Two-facility location games with minimum distance requirement
description We study the mechanism design problem of a social planner for locating two facilities on a line interval [0, 1], where a set of n strategic agents report their locations and a mechanism determines the locations of the two facilities. We consider the requirement of a minimum distance 0 ≤ d ≤ 1 between the two facilities. Given the two facilities are heterogeneous, we model the cost/utility of an agent as the sum of his distances to both facilities. In the heterogeneous two-facility location game to minimize the social cost, we show that the optimal solution can be computed in polynomial time and prove that carefully choosing one optimal solution as output is strategyproof. We also design a strategyproof mechanism minimizing the maximum cost. Given the two facilities are homogeneous, we model the cost/utility of an agent as his distance to the closer facility. In the homogeneous two-facility location game for minimizing the social cost, we show that any deterministic strategyproof mechanism has unbounded approximation ratio. Moreover, in the obnoxious heterogeneous two-facility location game for maximizing the social utility, we propose new deterministic group strategyproof mechanisms with provable approximation ratios and establish a lower bound (7 − d)/6 for any deterministic strategyproof mechanism. We also design a strategyproof mechanism maximizing the minimum utility. In the obnoxious homogeneous two-facility location game for maximizing the social utility, we propose deterministic group strategyproof mechanisms with provable approximation ratios and establish a lower bound 4/3. Besides, in the two-facility location game with triple-preference, where each facility may be favorable, obnoxious, indifferent for any agent, we further motivate agents to report both their locations and preferences towards the two facilities truthfully, and design a deterministic group strategyproof mechanism with an approximation ratio 4.
author2 School of Electrical and Electronic Engineering
author_facet School of Electrical and Electronic Engineering
Xu, Xinping
Li, Bo
Li, Minming
Duan, Lingjie
format Article
author Xu, Xinping
Li, Bo
Li, Minming
Duan, Lingjie
author_sort Xu, Xinping
title Two-facility location games with minimum distance requirement
title_short Two-facility location games with minimum distance requirement
title_full Two-facility location games with minimum distance requirement
title_fullStr Two-facility location games with minimum distance requirement
title_full_unstemmed Two-facility location games with minimum distance requirement
title_sort two-facility location games with minimum distance requirement
publishDate 2022
url https://hdl.handle.net/10356/153759
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