MMOG players' sense of place in virtual worlds
This project explores how game players develop sense of place, the perception that a space has meaning (Bott, 2000; Hummon, 1992) as they interact with the virtual spaces of massively multiplayer online games (MMOGs). Researchers have long proposed that people relate to mediated people, objects, and...
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Format: | Thesis-Doctor of Philosophy |
Language: | English |
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Nanyang Technological University
2021
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Online Access: | https://hdl.handle.net/10356/154528 |
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Institution: | Nanyang Technological University |
Language: | English |