MMOG players' sense of place in virtual worlds

This project explores how game players develop sense of place, the perception that a space has meaning (Bott, 2000; Hummon, 1992) as they interact with the virtual spaces of massively multiplayer online games (MMOGs). Researchers have long proposed that people relate to mediated people, objects, and...

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Bibliographic Details
Main Author: Alvarez, Katrina Paola Banas
Other Authors: Vivian Chen
Format: Thesis-Doctor of Philosophy
Language:English
Published: Nanyang Technological University 2021
Subjects:
Online Access:https://hdl.handle.net/10356/154528
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Institution: Nanyang Technological University
Language: English