An interactive wildlife development framework for 3D racing game

This thesis describes the development and framework of an interactive wildlife system for the next generation of highly interactive computer games. Current games have racing themes that include animated animals which are non-interactive. This means that animals in these games do not react to a playe...

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Main Author: Tng, John Cheun Hou
Other Authors: Narendra Shivaji Chaudhari
Format: Theses and Dissertations
Language:English
Published: 2009
Subjects:
Online Access:https://hdl.handle.net/10356/15461
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-154612023-03-04T00:46:16Z An interactive wildlife development framework for 3D racing game Tng, John Cheun Hou Narendra Shivaji Chaudhari Tay Joc Cing School of Computer Engineering TQ Global Game Lab DRNTU::Engineering::Computer science and engineering::Computer applications::Computers in other systems This thesis describes the development and framework of an interactive wildlife system for the next generation of highly interactive computer games. Current games have racing themes that include animated animals which are non-interactive. This means that animals in these games do not react to a player’s action. For example, players in such games cannot pursue an animal. This wildlife system creates interactive animals for racing games where players can observe animals’ behaviour through high resolution animations, hear sounds they produced or chase them around. This is a new kind of game play experience that has not been implemented before. Interactivity with the animals lets players feel that these animals are part of the game and not merely decorations. This enhances the realism of the game and makes the game more interesting. This wildlife system shows that with the use of graphics hardware and optimisation techniques, it is possible to implement a cost and resource efficient interactive and realistic wildlife system for 3D racing games. MASTER OF ENGINEERING (SCE) 2009-05-04T07:17:24Z 2009-05-04T07:17:24Z 2009 2009 Thesis Tng, J. C. H. (2009). An interactive wildlife development framework for 3D racing game. Master’s thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/15461 10.32657/10356/15461 en 123 p. application/pdf application/octet-stream application/octet-stream
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computer applications::Computers in other systems
spellingShingle DRNTU::Engineering::Computer science and engineering::Computer applications::Computers in other systems
Tng, John Cheun Hou
An interactive wildlife development framework for 3D racing game
description This thesis describes the development and framework of an interactive wildlife system for the next generation of highly interactive computer games. Current games have racing themes that include animated animals which are non-interactive. This means that animals in these games do not react to a player’s action. For example, players in such games cannot pursue an animal. This wildlife system creates interactive animals for racing games where players can observe animals’ behaviour through high resolution animations, hear sounds they produced or chase them around. This is a new kind of game play experience that has not been implemented before. Interactivity with the animals lets players feel that these animals are part of the game and not merely decorations. This enhances the realism of the game and makes the game more interesting. This wildlife system shows that with the use of graphics hardware and optimisation techniques, it is possible to implement a cost and resource efficient interactive and realistic wildlife system for 3D racing games.
author2 Narendra Shivaji Chaudhari
author_facet Narendra Shivaji Chaudhari
Tng, John Cheun Hou
format Theses and Dissertations
author Tng, John Cheun Hou
author_sort Tng, John Cheun Hou
title An interactive wildlife development framework for 3D racing game
title_short An interactive wildlife development framework for 3D racing game
title_full An interactive wildlife development framework for 3D racing game
title_fullStr An interactive wildlife development framework for 3D racing game
title_full_unstemmed An interactive wildlife development framework for 3D racing game
title_sort interactive wildlife development framework for 3d racing game
publishDate 2009
url https://hdl.handle.net/10356/15461
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