Revealing myself in games : constructing an identity through game creation.

The proliferation of media production technologies has allowed for game players to become game creators, tinkering and forging their own games. This qualitative project explores how amateurs express and construct their identity through the activity of game creation. Forty interviews were conducted w...

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Main Authors: Hong, Renyi., Lee, Jasmine Lin Zhi., Tan, Nathanael Kian Wee., Ong, Grace Ting Hui.
Other Authors: Chen Hsueh-hua
Format: Final Year Project
Language:English
Published: 2009
Subjects:
Online Access:http://hdl.handle.net/10356/15516
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Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-15516
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spelling sg-ntu-dr.10356-155162019-12-10T12:46:53Z Revealing myself in games : constructing an identity through game creation. Hong, Renyi. Lee, Jasmine Lin Zhi. Tan, Nathanael Kian Wee. Ong, Grace Ting Hui. Chen Hsueh-hua Wee Kim Wee School of Communication and Information DRNTU::Social sciences::Mass media The proliferation of media production technologies has allowed for game players to become game creators, tinkering and forging their own games. This qualitative project explores how amateurs express and construct their identity through the activity of game creation. Forty interviews were conducted with renowned game modifiers and independent game developers internationally. The findings revealed that the game creation performance is characterized by the practices of play, object-relating and public performance. These practices advanced not only the amateur game creator identity but also their ludic and individual identities. In addition, amateur game creators exhibited variance in their willingness to reveal their hobbies in real lives. Many factor in risk before deciding on taking up fragmented or coherent identities. The findings furthered the literature on ludic identities and fragmented identities, and generated new approaches to the study of identity, media use and media effects, adding the affective media approach and the two phase model to the study of media production. Bachelor of Communication Studies 2009-05-07T09:20:25Z 2009-05-07T09:20:25Z 2009 2009 Final Year Project (FYP) http://hdl.handle.net/10356/15516 en Nanyang Technological University 76 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Social sciences::Mass media
spellingShingle DRNTU::Social sciences::Mass media
Hong, Renyi.
Lee, Jasmine Lin Zhi.
Tan, Nathanael Kian Wee.
Ong, Grace Ting Hui.
Revealing myself in games : constructing an identity through game creation.
description The proliferation of media production technologies has allowed for game players to become game creators, tinkering and forging their own games. This qualitative project explores how amateurs express and construct their identity through the activity of game creation. Forty interviews were conducted with renowned game modifiers and independent game developers internationally. The findings revealed that the game creation performance is characterized by the practices of play, object-relating and public performance. These practices advanced not only the amateur game creator identity but also their ludic and individual identities. In addition, amateur game creators exhibited variance in their willingness to reveal their hobbies in real lives. Many factor in risk before deciding on taking up fragmented or coherent identities. The findings furthered the literature on ludic identities and fragmented identities, and generated new approaches to the study of identity, media use and media effects, adding the affective media approach and the two phase model to the study of media production.
author2 Chen Hsueh-hua
author_facet Chen Hsueh-hua
Hong, Renyi.
Lee, Jasmine Lin Zhi.
Tan, Nathanael Kian Wee.
Ong, Grace Ting Hui.
format Final Year Project
author Hong, Renyi.
Lee, Jasmine Lin Zhi.
Tan, Nathanael Kian Wee.
Ong, Grace Ting Hui.
author_sort Hong, Renyi.
title Revealing myself in games : constructing an identity through game creation.
title_short Revealing myself in games : constructing an identity through game creation.
title_full Revealing myself in games : constructing an identity through game creation.
title_fullStr Revealing myself in games : constructing an identity through game creation.
title_full_unstemmed Revealing myself in games : constructing an identity through game creation.
title_sort revealing myself in games : constructing an identity through game creation.
publishDate 2009
url http://hdl.handle.net/10356/15516
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