Using Wii controller in interactive digital media (Part A)

This Final Year Project aims to study and employ the technology behind the Wii Remote in the development of different interactive digital media applications on the PC. This report thus serves as an overview of the Wii Remote technology, as well as the theories and implementations of the various soft...

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Main Author: Hsieh, Pey Lun.
Other Authors: Gan Woon Seng
Format: Final Year Project
Language:English
Published: 2009
Subjects:
Online Access:http://hdl.handle.net/10356/15708
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-157082023-07-07T17:08:23Z Using Wii controller in interactive digital media (Part A) Hsieh, Pey Lun. Gan Woon Seng School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering::Home entertainment systems This Final Year Project aims to study and employ the technology behind the Wii Remote in the development of different interactive digital media applications on the PC. This report thus serves as an overview of the Wii Remote technology, as well as the theories and implementations of the various software applications developed in this project. The Wii Remote has introduced a completely different way for users to interact with the screen, with the use of a combination of an accelerometer and an infrared camera that give the controller its motion-sensing capability. This has enabled the user to manipulate using physical gestures in addition to the traditional button presses. In this project, the Wii Remote has been transformed to serve the function of a music controller for music playback on the PC, a music instrument – the drum set and the guitar in particular, and even a pointing device to play the drum kit. The Nunchuk has also been used to add on to the functionalities of the applications. As such, this project has explored the basic motion-sensing capability of the Wii Remote in developing simple audio applications on the PC. This would serve as a great stepping stone in the understanding of the Wii Remote technology and its development to pick up the pace of innovation. Bachelor of Engineering 2009-05-14T02:52:37Z 2009-05-14T02:52:37Z 2009 2009 Final Year Project (FYP) http://hdl.handle.net/10356/15708 en Nanyang Technological University 96 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Electrical and electronic engineering::Home entertainment systems
spellingShingle DRNTU::Engineering::Electrical and electronic engineering::Home entertainment systems
Hsieh, Pey Lun.
Using Wii controller in interactive digital media (Part A)
description This Final Year Project aims to study and employ the technology behind the Wii Remote in the development of different interactive digital media applications on the PC. This report thus serves as an overview of the Wii Remote technology, as well as the theories and implementations of the various software applications developed in this project. The Wii Remote has introduced a completely different way for users to interact with the screen, with the use of a combination of an accelerometer and an infrared camera that give the controller its motion-sensing capability. This has enabled the user to manipulate using physical gestures in addition to the traditional button presses. In this project, the Wii Remote has been transformed to serve the function of a music controller for music playback on the PC, a music instrument – the drum set and the guitar in particular, and even a pointing device to play the drum kit. The Nunchuk has also been used to add on to the functionalities of the applications. As such, this project has explored the basic motion-sensing capability of the Wii Remote in developing simple audio applications on the PC. This would serve as a great stepping stone in the understanding of the Wii Remote technology and its development to pick up the pace of innovation.
author2 Gan Woon Seng
author_facet Gan Woon Seng
Hsieh, Pey Lun.
format Final Year Project
author Hsieh, Pey Lun.
author_sort Hsieh, Pey Lun.
title Using Wii controller in interactive digital media (Part A)
title_short Using Wii controller in interactive digital media (Part A)
title_full Using Wii controller in interactive digital media (Part A)
title_fullStr Using Wii controller in interactive digital media (Part A)
title_full_unstemmed Using Wii controller in interactive digital media (Part A)
title_sort using wii controller in interactive digital media (part a)
publishDate 2009
url http://hdl.handle.net/10356/15708
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