Design and implementation of a 2D exploration role playing game (A)

The video game production industry has been developing rapidly in recent years. In addition to the evolving technologies (advanced Artificial Intelligence, photo-realistic graphics, Virtual Reality), the content of video games are becoming more and more diverse. While gameplay remains as the foundat...

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Bibliographic Details
Main Author: Yao, Yifan
Other Authors: Wesley Tan Chee Wah
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2022
Subjects:
Online Access:https://hdl.handle.net/10356/157355
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Institution: Nanyang Technological University
Language: English
Description
Summary:The video game production industry has been developing rapidly in recent years. In addition to the evolving technologies (advanced Artificial Intelligence, photo-realistic graphics, Virtual Reality), the content of video games are becoming more and more diverse. While gameplay remains as the foundation, more and more video games are incorporating elements, including storytelling, real-life simulation and emotional experiences (e.g., horror). This final year project aims to design and develop a 2D story-driven game. This project is a collaboration among 3 students, Wang Qiyu, Du Zhanke and the author. The author focuses solely on developing the Board Game, which is a replayable mini-game incorporated into the main game. The development includes designing and building modular and scalable code architecture, implementing game logics (player and enemy AI) with C# in Unity, and implementing the User Interface. This report would illustrate the entire process of creating the Board Game, from ideation to coming up with the deliverable.