Deep learning for humanlike character motion control in VR table tennis

In character motion control, reinforcement learning (RL) has provided new methods to create controllers for simulated characters. The latest research gives us a framework that creates controllers that are both humanlike and dynamic, which solves the initial problem of these RL based controllers....

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Main Author: Tan, Wen Jie
Other Authors: Seah Hock Soon
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2022
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Online Access:https://hdl.handle.net/10356/157373
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1573732022-05-11T07:30:17Z Deep learning for humanlike character motion control in VR table tennis Tan, Wen Jie Seah Hock Soon School of Computer Science and Engineering ASHSSEAH@ntu.edu.sg Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling In character motion control, reinforcement learning (RL) has provided new methods to create controllers for simulated characters. The latest research gives us a framework that creates controllers that are both humanlike and dynamic, which solves the initial problem of these RL based controllers. This framework however is only implemented using the Bullet physics engine, and thus cannot be directly implemented in game engines that use different physics engines, such as the Unity game engine. This project aims to improve on an adaptation of this framework on Unity by implementing it on a VR tennis game. The agent tries to mimic a given action and react to the environment around it. The different RL policies available are compared, and limitations of this adaptation on Unity are discussed as well. Bachelor of Engineering (Computer Science) 2022-05-11T07:30:17Z 2022-05-11T07:30:17Z 2022 Final Year Project (FYP) Tan, W. J. (2022). Deep learning for humanlike character motion control in VR table tennis. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/157373 https://hdl.handle.net/10356/157373 en SCSE21-0105 application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling
spellingShingle Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling
Tan, Wen Jie
Deep learning for humanlike character motion control in VR table tennis
description In character motion control, reinforcement learning (RL) has provided new methods to create controllers for simulated characters. The latest research gives us a framework that creates controllers that are both humanlike and dynamic, which solves the initial problem of these RL based controllers. This framework however is only implemented using the Bullet physics engine, and thus cannot be directly implemented in game engines that use different physics engines, such as the Unity game engine. This project aims to improve on an adaptation of this framework on Unity by implementing it on a VR tennis game. The agent tries to mimic a given action and react to the environment around it. The different RL policies available are compared, and limitations of this adaptation on Unity are discussed as well.
author2 Seah Hock Soon
author_facet Seah Hock Soon
Tan, Wen Jie
format Final Year Project
author Tan, Wen Jie
author_sort Tan, Wen Jie
title Deep learning for humanlike character motion control in VR table tennis
title_short Deep learning for humanlike character motion control in VR table tennis
title_full Deep learning for humanlike character motion control in VR table tennis
title_fullStr Deep learning for humanlike character motion control in VR table tennis
title_full_unstemmed Deep learning for humanlike character motion control in VR table tennis
title_sort deep learning for humanlike character motion control in vr table tennis
publisher Nanyang Technological University
publishDate 2022
url https://hdl.handle.net/10356/157373
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