Deep learning for humanlike character motion control in VR table tennis
In character motion control, reinforcement learning (RL) has provided new methods to create controllers for simulated characters. The latest research gives us a framework that creates controllers that are both humanlike and dynamic, which solves the initial problem of these RL based controllers....
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Nanyang Technological University
2022
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sg-ntu-dr.10356-1573732022-05-11T07:30:17Z Deep learning for humanlike character motion control in VR table tennis Tan, Wen Jie Seah Hock Soon School of Computer Science and Engineering ASHSSEAH@ntu.edu.sg Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling In character motion control, reinforcement learning (RL) has provided new methods to create controllers for simulated characters. The latest research gives us a framework that creates controllers that are both humanlike and dynamic, which solves the initial problem of these RL based controllers. This framework however is only implemented using the Bullet physics engine, and thus cannot be directly implemented in game engines that use different physics engines, such as the Unity game engine. This project aims to improve on an adaptation of this framework on Unity by implementing it on a VR tennis game. The agent tries to mimic a given action and react to the environment around it. The different RL policies available are compared, and limitations of this adaptation on Unity are discussed as well. Bachelor of Engineering (Computer Science) 2022-05-11T07:30:17Z 2022-05-11T07:30:17Z 2022 Final Year Project (FYP) Tan, W. J. (2022). Deep learning for humanlike character motion control in VR table tennis. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/157373 https://hdl.handle.net/10356/157373 en SCSE21-0105 application/pdf Nanyang Technological University |
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Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling Tan, Wen Jie Deep learning for humanlike character motion control in VR table tennis |
description |
In character motion control, reinforcement learning (RL) has provided new methods to create
controllers for simulated characters. The latest research gives us a framework that creates
controllers that are both humanlike and dynamic, which solves the initial problem of these
RL based controllers. This framework however is only implemented using the Bullet physics
engine, and thus cannot be directly implemented in game engines that use different physics
engines, such as the Unity game engine. This project aims to improve on an adaptation of this
framework on Unity by implementing it on a VR tennis game. The agent tries to mimic a
given action and react to the environment around it. The different RL policies available are
compared, and limitations of this adaptation on Unity are discussed as well. |
author2 |
Seah Hock Soon |
author_facet |
Seah Hock Soon Tan, Wen Jie |
format |
Final Year Project |
author |
Tan, Wen Jie |
author_sort |
Tan, Wen Jie |
title |
Deep learning for humanlike character motion control in VR table tennis |
title_short |
Deep learning for humanlike character motion control in VR table tennis |
title_full |
Deep learning for humanlike character motion control in VR table tennis |
title_fullStr |
Deep learning for humanlike character motion control in VR table tennis |
title_full_unstemmed |
Deep learning for humanlike character motion control in VR table tennis |
title_sort |
deep learning for humanlike character motion control in vr table tennis |
publisher |
Nanyang Technological University |
publishDate |
2022 |
url |
https://hdl.handle.net/10356/157373 |
_version_ |
1734310179801923584 |