Game design to cultivate computational thinking in primary school-going children

This report explores various game-based learning pedagogies in creating an immersive educational digital game. The appropriate frameworks and theories are incorporated in designing the different components of the game to maximise a child’s understanding and engagement. The report continues by docume...

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Main Author: Lim, Tsing Yen
Other Authors: Teo Hang Tong Edwin
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2022
Subjects:
Online Access:https://hdl.handle.net/10356/157748
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1577482023-07-07T19:02:50Z Game design to cultivate computational thinking in primary school-going children Lim, Tsing Yen Teo Hang Tong Edwin School of Electrical and Electronic Engineering HTTEO@ntu.edu.sg Engineering::Electrical and electronic engineering This report explores various game-based learning pedagogies in creating an immersive educational digital game. The appropriate frameworks and theories are incorporated in designing the different components of the game to maximise a child’s understanding and engagement. The report continues by documenting the game development process, followed by the presentation of various scenes of the game. Bachelor of Engineering (Electrical and Electronic Engineering) 2022-05-22T06:46:22Z 2022-05-22T06:46:22Z 2022 Final Year Project (FYP) Lim, T. Y. (2022). Game design to cultivate computational thinking in primary school-going children. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/157748 https://hdl.handle.net/10356/157748 en application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Electrical and electronic engineering
spellingShingle Engineering::Electrical and electronic engineering
Lim, Tsing Yen
Game design to cultivate computational thinking in primary school-going children
description This report explores various game-based learning pedagogies in creating an immersive educational digital game. The appropriate frameworks and theories are incorporated in designing the different components of the game to maximise a child’s understanding and engagement. The report continues by documenting the game development process, followed by the presentation of various scenes of the game.
author2 Teo Hang Tong Edwin
author_facet Teo Hang Tong Edwin
Lim, Tsing Yen
format Final Year Project
author Lim, Tsing Yen
author_sort Lim, Tsing Yen
title Game design to cultivate computational thinking in primary school-going children
title_short Game design to cultivate computational thinking in primary school-going children
title_full Game design to cultivate computational thinking in primary school-going children
title_fullStr Game design to cultivate computational thinking in primary school-going children
title_full_unstemmed Game design to cultivate computational thinking in primary school-going children
title_sort game design to cultivate computational thinking in primary school-going children
publisher Nanyang Technological University
publishDate 2022
url https://hdl.handle.net/10356/157748
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